Latte: Add support for MIN_DX10 shader instruction

This commit is contained in:
Exzap 2023-02-22 13:09:37 +01:00
parent 05e0f349e0
commit 9d25b88368
7 changed files with 10 additions and 7 deletions

View file

@ -813,6 +813,8 @@ LatteDecompilerShader* LatteShader_CompileSeparablePixelShader(uint64 baseHash,
void LatteSHRC_UpdateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader)
{
// todo - should include VTX_SEMANTIC table in state
LatteSHRC_UpdateVSBaseHash(vertexShaderPtr, vertexShaderSize, usesGeometryShader);
uint64 vsAuxHash = 0;
auto itBaseShader = sVertexShaders.find(_shaderBaseHash_vs);