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Latte: Add support for MIN_DX10 shader instruction
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7 changed files with 10 additions and 7 deletions
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@ -813,6 +813,8 @@ LatteDecompilerShader* LatteShader_CompileSeparablePixelShader(uint64 baseHash,
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void LatteSHRC_UpdateVertexShader(uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader)
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{
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// todo - should include VTX_SEMANTIC table in state
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LatteSHRC_UpdateVSBaseHash(vertexShaderPtr, vertexShaderSize, usesGeometryShader);
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uint64 vsAuxHash = 0;
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auto itBaseShader = sVertexShaders.find(_shaderBaseHash_vs);
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