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Latte: Add support for MIN_DX10 shader instruction
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7 changed files with 10 additions and 7 deletions
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@ -588,7 +588,6 @@ bool LatteMRT::UpdateCurrentFBO()
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if (depthBufferView == nullptr)
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{
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// create depth buffer view
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forceLogDebug_printf("Creating depth buffer tex %08x %dx%d slice %d", depthBufferPhysMem, depthBufferHeight, depthBufferWidth, depthBufferViewFirstSlice);
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if(depthBufferViewFirstSlice == 0)
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depthBufferView = LatteTexture_CreateMapping(depthBufferPhysMem, 0, depthBufferWidth, depthBufferHeight, 1, depthBufferPitch, depthBufferTileMode, depthBufferSwizzle, 0, 1, 0, 1, depthBufferFormat, Latte::E_DIM::DIM_2D, Latte::E_DIM::DIM_2D, true);
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else
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