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https://github.com/cemu-project/Cemu.git
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Initial macOS port bringup (#52)
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parent
a2abffd37b
commit
974edaa649
84 changed files with 157 additions and 122 deletions
24
src/main.cpp
24
src/main.cpp
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@ -28,14 +28,14 @@
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#include "Cafe/OS/libs/vpad/vpad.h"
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#include "audio/IAudioAPI.h"
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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#pragma comment(lib,"Dbghelp.lib")
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#endif
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#if BOOST_OS_LINUX > 0
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#if BOOST_OS_LINUX || BOOST_OS_MACOS
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#define _putenv(__s) putenv((char*)(__s))
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#endif
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@ -61,7 +61,7 @@ bool IsCemuhookLoaded()
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void checkForCemuhook()
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{
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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// check if there is a dbghelp.dll in the current working directory
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if (!fs::exists(ActiveSettings::GetPath("cemuhook.dll")))
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return;
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@ -93,7 +93,7 @@ void checkForCemuhook()
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void logCPUAndMemoryInfo()
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{
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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int CPUInfo[4] = { -1 };
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unsigned nExIds, i = 0;
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char CPUBrandString[0x40];
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@ -129,7 +129,7 @@ bool IsRunningInWine()
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void checkForWine()
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{
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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const HMODULE hmodule = GetModuleHandleA("ntdll.dll");
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if (!hmodule)
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return;
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@ -206,7 +206,7 @@ void reconfigureGLDrivers()
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std::string nvCacheDirEnvOption("__GL_SHADER_DISK_CACHE_PATH=");
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nvCacheDirEnvOption.append(_utf8Wrapper(nvCacheDir));
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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std::wstring tmpW = boost::nowide::widen(nvCacheDirEnvOption);
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_wputenv(tmpW.c_str());
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#else
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@ -239,7 +239,7 @@ void mainEmulatorCommonInit()
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__cpuidex(cpuInfo, 0x7, 0);
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_cpuExtension_AVX2 = ((cpuInfo[1] >> 5) & 1) != 0;
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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executablePath.resize(4096);
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int i = GetModuleFileName(NULL, executablePath.data(), executablePath.size());
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if(i >= 0)
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@ -324,7 +324,7 @@ int mainEmulatorHLE()
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bool isConsoleConnected = false;
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void requireConsole()
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{
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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if (isConsoleConnected)
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return;
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@ -345,7 +345,7 @@ void HandlePostUpdate()
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const auto filename = ActiveSettings::GetFullPath().replace_extension("exe.backup");
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if (fs::exists(filename))
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{
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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HANDLE lock;
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do
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{
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@ -374,7 +374,7 @@ void HandlePostUpdate()
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void ToolShaderCacheMerger();
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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#ifndef PUBLIC_RELEASE
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#include <crtdbg.h>
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@ -411,7 +411,9 @@ int wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ L
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#else
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int main(int argc, char *argv[])
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{
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#if BOOST_OS_LINUX
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XInitThreads();
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#endif
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if (!LaunchSettings::HandleCommandline(argc, argv))
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return 0;
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@ -440,7 +442,7 @@ __declspec(dllexport) uint64 gameMeta_getTitleId()
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}
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/* Cemuhook loading */
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#if BOOST_OS_WINDOWS > 0
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#if BOOST_OS_WINDOWS
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#pragma init_seg(".CRT$XCT")
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HANDLE dbgLib;
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