Adding a lot of constexpr

This commit is contained in:
Xphalnos 2025-03-22 18:57:37 +01:00
parent 57ff99ce53
commit 95a7ecabd8
66 changed files with 297 additions and 297 deletions

View file

@ -135,7 +135,7 @@ void main()
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
}
*/
static uint32_t __glsl_shader_vert_spv[] =
static constexpr uint32_t __glsl_shader_vert_spv[] =
{
0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
@ -192,7 +192,7 @@ void main()
fColor = In.Color * texture(sTexture, In.UV.st);
}
*/
static uint32_t __glsl_shader_frag_spv[] =
static constexpr uint32_t __glsl_shader_frag_spv[] =
{
0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,