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don't jit compile vertex shaders
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parent
c4eb195797
commit
953975f5ec
9 changed files with 146 additions and 162 deletions
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@ -16,7 +16,8 @@ extern std::atomic_int g_compiled_shaders_async;
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RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
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: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
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{
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if (type == ShaderType::kGeometry)
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// TODO: don't compile fragment function just-in-time
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if (type != ShaderType::kFragment)
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{
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Compile(mslCode);
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}
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@ -36,145 +37,6 @@ RendererShaderMtl::~RendererShaderMtl()
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m_function->release();
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}
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void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, Renderer::INDEX_TYPE hostIndexType)
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{
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cemu_assert_debug(m_type == ShaderType::kVertex);
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std::string fullCode;
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// Vertex buffers
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std::string vertexBufferDefinitions = "#define VERTEX_BUFFER_DEFINITIONS ";
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std::string vertexBuffers = "#define VERTEX_BUFFERS ";
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std::string inputFetchDefinition = "VertexIn fetchInput(thread uint& vid VERTEX_BUFFER_DEFINITIONS) {\n";
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// Index buffer
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if (hostIndexType != Renderer::INDEX_TYPE::NONE)
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{
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vertexBufferDefinitions += ", device ";
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switch (hostIndexType)
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{
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case Renderer::INDEX_TYPE::U16:
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vertexBufferDefinitions += "ushort";
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break;
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case Renderer::INDEX_TYPE::U32:
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vertexBufferDefinitions += "uint";
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break;
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default:
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cemu_assert_suspicious();
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break;
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}
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vertexBufferDefinitions += fmt::format("* indexBuffer [[buffer({})]]", vertexShader->resourceMapping.indexBufferBinding);
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vertexBuffers += ", indexBuffer";
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inputFetchDefinition += "vid = indexBuffer[vid];\n";
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}
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inputFetchDefinition += "VertexIn in;\n";
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for (auto& bufferGroup : fetchShader->bufferGroups)
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{
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std::optional<LatteConst::VertexFetchType2> fetchType;
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
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{
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auto& attr = bufferGroup.attrib[j];
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uint32 semanticId = vertexShader->resourceMapping.attributeMapping[attr.semanticId];
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if (semanticId == (uint32)-1)
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continue; // attribute not used?
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std::string formatName;
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uint8 componentCount = 0;
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switch (GetMtlVertexFormat(attr.format))
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{
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case MTL::VertexFormatUChar:
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formatName = "uchar";
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componentCount = 1;
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break;
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case MTL::VertexFormatUChar2:
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formatName = "uchar2";
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componentCount = 2;
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break;
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case MTL::VertexFormatUChar3:
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formatName = "uchar3";
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componentCount = 3;
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break;
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case MTL::VertexFormatUChar4:
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formatName = "uchar4";
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componentCount = 4;
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break;
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case MTL::VertexFormatUShort:
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formatName = "ushort";
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componentCount = 1;
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break;
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case MTL::VertexFormatUShort2:
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formatName = "ushort2";
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componentCount = 2;
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break;
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case MTL::VertexFormatUShort3:
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formatName = "ushort3";
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componentCount = 3;
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break;
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case MTL::VertexFormatUShort4:
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formatName = "ushort4";
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componentCount = 4;
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break;
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case MTL::VertexFormatUInt:
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formatName = "uint";
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componentCount = 1;
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break;
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case MTL::VertexFormatUInt2:
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formatName = "uint2";
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componentCount = 2;
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break;
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case MTL::VertexFormatUInt3:
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formatName = "uint3";
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componentCount = 3;
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break;
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case MTL::VertexFormatUInt4:
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formatName = "uint4";
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componentCount = 4;
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break;
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}
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// Fetch the attribute
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inputFetchDefinition += fmt::format("in.ATTRIBUTE_NAME{} = ", semanticId);
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inputFetchDefinition += fmt::format("uint4(*(device {}*)", formatName);
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inputFetchDefinition += fmt::format("(vertexBuffer{}", attr.attributeBufferIndex);
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inputFetchDefinition += fmt::format(" + vid * {} + {})", bufferStride, attr.offset);
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for (uint8 i = 0; i < (4 - componentCount); i++)
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inputFetchDefinition += ", 0";
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inputFetchDefinition += ");\n";
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if (fetchType.has_value())
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cemu_assert_debug(fetchType == attr.fetchType);
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else
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fetchType = attr.fetchType;
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if (attr.fetchType == LatteConst::INSTANCE_DATA)
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{
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cemu_assert_debug(attr.aluDivisor == 1); // other divisor not yet supported
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}
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}
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vertexBufferDefinitions += fmt::format(", device uchar* vertexBuffer{} [[buffer({})]]", bufferIndex, GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
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vertexBuffers += fmt::format(", vertexBuffer{}", bufferIndex);
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}
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inputFetchDefinition += "return in;\n";
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inputFetchDefinition += "}\n";
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fullCode += vertexBufferDefinitions + "\n";
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fullCode += vertexBuffers + "\n";
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fullCode += m_mslCode;
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fullCode += inputFetchDefinition;
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Compile(fullCode);
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}
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void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
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{
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cemu_assert_debug(m_type == ShaderType::kFragment);
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