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don't jit compile vertex shaders
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9 changed files with 146 additions and 162 deletions
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@ -1020,4 +1020,5 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
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LatteDecompiler::_initUniformBindingPoints(shaderContext);
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LatteDecompiler::_initAttributeBindingPoints(shaderContext);
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shaderContext->output->resourceMappingMTL.indexBufferBinding = shaderContext->currentBufferBindingPointMTL++;
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shaderContext->output->resourceMappingMTL.indexTypeBinding = shaderContext->currentBufferBindingPointMTL++;
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}
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