don't jit compile vertex shaders

This commit is contained in:
Samuliak 2024-09-03 13:59:52 +02:00
parent c4eb195797
commit 953975f5ec
9 changed files with 146 additions and 162 deletions

View file

@ -1020,4 +1020,5 @@ void LatteDecompiler_analyze(LatteDecompilerShaderContext* shaderContext, LatteD
LatteDecompiler::_initUniformBindingPoints(shaderContext);
LatteDecompiler::_initAttributeBindingPoints(shaderContext);
shaderContext->output->resourceMappingMTL.indexBufferBinding = shaderContext->currentBufferBindingPointMTL++;
shaderContext->output->resourceMappingMTL.indexTypeBinding = shaderContext->currentBufferBindingPointMTL++;
}