don't jit compile vertex shaders

This commit is contained in:
Samuliak 2024-09-03 13:59:52 +02:00
parent c4eb195797
commit 953975f5ec
9 changed files with 146 additions and 162 deletions

View file

@ -65,6 +65,7 @@ struct LatteDecompilerShaderResourceMapping
sint8 attributeMapping[LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS];
// Metal exclusive
sint8 indexBufferBinding{-1};
sint8 indexTypeBinding{-1};
sint32 getTextureCount()
{