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don't jit compile vertex shaders
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9 changed files with 146 additions and 162 deletions
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@ -65,6 +65,7 @@ struct LatteDecompilerShaderResourceMapping
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sint8 attributeMapping[LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS];
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// Metal exclusive
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sint8 indexBufferBinding{-1};
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sint8 indexTypeBinding{-1};
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sint32 getTextureCount()
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{
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