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support instancing for mesh shaders
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5 changed files with 15 additions and 6 deletions
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@ -64,6 +64,7 @@ struct LatteDecompilerShaderResourceMapping
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// attributes (vertex shader only)
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sint8 attributeMapping[LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS];
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// Metal exclusive
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sint8 verticesPerInstanceBinding{-1};
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sint8 indexBufferBinding{-1};
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sint8 indexTypeBinding{-1};
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