Latte: Fix shader compilation error when subroutines are used

Fixes character colors in Tekken Tag Tournament 2
This commit is contained in:
Exzap 2023-09-11 18:20:37 +02:00
parent b902aa2048
commit 92ab87b049
2 changed files with 3 additions and 2 deletions

View file

@ -335,6 +335,7 @@ void RendererShaderVk::CompileInternal(bool isRenderThread)
if (!Shader.parse(&Resources, 100, false, messagesParseLink))
{
cemuLog_log(LogType::Force, fmt::format("GLSL parsing failed for {:016x}_{:016x}: \"{}\"", m_baseHash, m_auxHash, Shader.getInfoLog()));
cemuLog_logDebug(LogType::Force, "GLSL source:\n{}", m_glslCode);
cemu_assert_debug(false);
FinishCompilation();
return;