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fix: geometry shaders
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parent
76cf3de80b
commit
7500a54b38
6 changed files with 82 additions and 74 deletions
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@ -16,8 +16,15 @@ extern std::atomic_int g_compiled_shaders_async;
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RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
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: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader), m_mtlr{mtlRenderer}
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{
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// TODO: don't compile just-in-time
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m_mslCode = mslCode;
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if (type == ShaderType::kGeometry)
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{
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Compile(mslCode);
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}
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else
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{
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// TODO: don't compile just-in-time
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m_mslCode = mslCode;
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}
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// Count shader compilation
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g_compiled_shaders_total++;
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@ -35,25 +42,6 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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std::string fullCode;
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// Primitive type
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
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fullCode += "#define PRIMITIVE_TYPE ";
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switch (primitiveMode)
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{
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case LattePrimitiveMode::POINTS:
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fullCode += "point";
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break;
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case LattePrimitiveMode::LINES:
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fullCode += "line";
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break;
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case LattePrimitiveMode::TRIANGLES:
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fullCode += "triangle";
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break;
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default:
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break;
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}
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fullCode += "\n";
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// Vertex buffers
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std::string vertexBufferDefinitions = "#define VERTEX_BUFFER_DEFINITIONS ";
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std::string vertexBuffers = "#define VERTEX_BUFFERS ";
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@ -83,6 +71,10 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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{
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std::optional<LatteConst::VertexFetchType2> fetchType;
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
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{
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auto& attr = bufferGroup.attrib[j];
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@ -149,7 +141,7 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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inputFetchDefinition += "in.ATTRIBUTE_NAME" + std::to_string(semanticId) + " = ";
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inputFetchDefinition += "uint4(*(device " + formatName + "*)";
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inputFetchDefinition += "(vertexBuffer" + std::to_string(attr.attributeBufferIndex);
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inputFetchDefinition += " + vid + " + std::to_string(attr.offset) + ")";
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inputFetchDefinition += " + vid * " + std::to_string(bufferStride) + " + " + std::to_string(attr.offset) + ")";
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for (uint8 i = 0; i < (4 - componentCount); i++)
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inputFetchDefinition += ", 0";
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inputFetchDefinition += ");\n";
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@ -165,10 +157,6 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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}
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}
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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vertexBufferDefinitions += ", device uchar* vertexBuffer" + std::to_string(bufferIndex) + " [[buffer(" + std::to_string(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex)) + ")]]";
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vertexBuffers += ", vertexBuffer" + std::to_string(bufferIndex);
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}
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@ -183,35 +171,6 @@ void RendererShaderMtl::CompileObjectFunction(const LatteContextRegister& lcr, c
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Compile(fullCode);
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}
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void RendererShaderMtl::CompileMeshFunction(const LatteContextRegister& lcr, const LatteFetchShader* fetchShader)
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{
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cemu_assert_debug(m_type == ShaderType::kGeometry);
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std::string fullCode;
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// Primitive type
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
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fullCode += "#define PRIMITIVE_TYPE ";
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switch (primitiveMode)
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{
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case LattePrimitiveMode::POINTS:
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fullCode += "point";
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break;
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case LattePrimitiveMode::LINES:
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fullCode += "line";
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break;
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case LattePrimitiveMode::TRIANGLES:
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fullCode += "triangle";
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break;
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default:
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break;
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}
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fullCode += "\n";
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fullCode += m_mslCode;
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Compile(fullCode);
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}
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void RendererShaderMtl::CompileFragmentFunction(CachedFBOMtl* activeFBO)
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{
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cemu_assert_debug(m_type == ShaderType::kFragment);
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