fix: geometry shaders

This commit is contained in:
Samuliak 2024-08-21 08:17:41 +02:00
parent 76cf3de80b
commit 7500a54b38
6 changed files with 82 additions and 74 deletions

View file

@ -276,7 +276,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFe
auto mtlMeshShader = static_cast<RendererShaderMtl*>(geometryShader->shader);
auto mtlPixelShader = static_cast<RendererShaderMtl*>(pixelShader->shader);
mtlObjectShader->CompileObjectFunction(lcr, fetchShader, vertexShader, hostIndexType);
mtlMeshShader->CompileMeshFunction(lcr, fetchShader);
mtlPixelShader->CompileFragmentFunction(activeFBO);
// Render pipeline state