mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-07-05 14:31:17 +12:00
fix: geometry shaders
This commit is contained in:
parent
76cf3de80b
commit
7500a54b38
6 changed files with 82 additions and 74 deletions
|
@ -276,7 +276,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFe
|
|||
auto mtlMeshShader = static_cast<RendererShaderMtl*>(geometryShader->shader);
|
||||
auto mtlPixelShader = static_cast<RendererShaderMtl*>(pixelShader->shader);
|
||||
mtlObjectShader->CompileObjectFunction(lcr, fetchShader, vertexShader, hostIndexType);
|
||||
mtlMeshShader->CompileMeshFunction(lcr, fetchShader);
|
||||
mtlPixelShader->CompileFragmentFunction(activeFBO);
|
||||
|
||||
// Render pipeline state
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue