diff --git a/src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp b/src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp index 3b157bf4..aa448106 100644 --- a/src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp +++ b/src/Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.cpp @@ -2,6 +2,7 @@ #include "Cafe/HW/Latte/Renderer/Metal/LatteTextureMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h" #include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h" +#include "Metal/MTLTexture.hpp" uint32 LatteTextureMtl_AdjustTextureCompSel(Latte::E_GX2SURFFMT format, uint32 compSel) { @@ -158,20 +159,19 @@ MTL::Texture* LatteTextureViewMtl::CreateSwizzledView(uint32 gpuSamplerSwizzle) uint32 baseLevel = firstMip; uint32 levelCount = this->numMip; - uint32 baseLayer; - uint32 layerCount; + uint32 baseLayer = 0; + uint32 layerCount = 1; // TODO: check if base texture is 3D texture as well if (textureType == MTL::TextureType3D) { cemu_assert_debug(firstMip == 0); cemu_assert_debug(this->numSlice == baseTexture->depth); - baseLayer = 0; - layerCount = 1; } else { baseLayer = firstSlice; - layerCount = this->numSlice; + if (textureType == MTL::TextureTypeCubeArray || textureType == MTL::TextureType2DArray) + layerCount = this->numSlice; } MTL::TextureSwizzleChannels swizzle;