Latte: Optimize uniform register array size for known shaders

This commit is contained in:
Exzap 2024-02-19 12:07:03 +01:00
parent 96bbd3bd25
commit 72ce4838ea
4 changed files with 15 additions and 11 deletions

View file

@ -37,7 +37,7 @@ namespace LatteDecompiler
}
else if (decompilerContext->shader->uniformMode == LATTE_DECOMPILER_UNIFORM_MODE_FULL_CFILE)
{
uint32 cfileSize = decompilerContext->analyzer.uniformRegisterAccessTracker.DetermineSize(256);
uint32 cfileSize = decompilerContext->analyzer.uniformRegisterAccessTracker.DetermineSize(decompilerContext->shaderBaseHash, 256);
// full or partial uniform register file has to be present
if (shaderType == LatteConst::ShaderType::Vertex)
shaderSrc->addFmt("uniform ivec4 uf_uniformRegisterVS[{}];" _CRLF, cfileSize);
@ -156,7 +156,7 @@ namespace LatteDecompiler
shaderSrc->addFmt("uniform {}{}" _CRLF, _getShaderUniformBlockInterfaceName(decompilerContext->shaderType), i);
shaderSrc->add("{" _CRLF);
shaderSrc->addFmt("vec4 {}{}[{}];" _CRLF, _getShaderUniformBlockVariableName(decompilerContext->shaderType), i, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
shaderSrc->addFmt("vec4 {}{}[{}];" _CRLF, _getShaderUniformBlockVariableName(decompilerContext->shaderType), i, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
shaderSrc->add("};" _CRLF _CRLF);
shaderSrc->add(_CRLF);
}