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synced 2025-07-08 16:01:19 +12:00
build: minor refactoring and fixes
- Fix target_precompile_headers() usage; the CemuCommon target exposes the src/Common/precompiled.h precompiled header as part of its public interface with target_precompile_headers(CemuCommon PUBLIC precompiled.h), so all the other targets wanting to use the precompiled header have to link to the CemuCommon target with target_precompile_headers(TargetName PRIVATE CemuCommon). - Set the project version to 2.0 - Set RUNTIME_OUTPUT_DIRECTORY instead of only their _DEBUG and _RELEASE variants, fixing the compilation when neither build types are defined - Use a consistent indentation style (tabs, like in the .cpp files) - Use "modern" variants of some functions, e.g. add_definitions -> add_compile_definitions
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b1e92f1779
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13 changed files with 208 additions and 235 deletions
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@ -1,98 +1,96 @@
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project(CemuInput)
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add_library(CemuInput
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InputManager.cpp
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InputManager.h
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ControllerFactory.cpp
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ControllerFactory.h
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api/ControllerState.h
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api/Controller.cpp
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api/Controller.h
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api/ControllerState.cpp
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api/InputAPI.h
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api/ControllerProvider.h
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emulated/ProController.cpp
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emulated/EmulatedController.h
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emulated/EmulatedController.cpp
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emulated/ProController.h
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emulated/WPADController.cpp
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emulated/WPADController.h
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emulated/WiimoteController.h
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emulated/VPADController.cpp
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emulated/WiimoteController.cpp
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emulated/VPADController.h
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emulated/ClassicController.cpp
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emulated/ClassicController.h
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InputManager.cpp
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InputManager.h
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ControllerFactory.cpp
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ControllerFactory.h
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api/ControllerState.h
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api/Controller.cpp
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api/Controller.h
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api/ControllerState.cpp
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api/InputAPI.h
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api/ControllerProvider.h
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emulated/ProController.cpp
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emulated/EmulatedController.h
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emulated/EmulatedController.cpp
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emulated/ProController.h
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emulated/WPADController.cpp
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emulated/WPADController.h
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emulated/WiimoteController.h
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emulated/VPADController.cpp
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emulated/WiimoteController.cpp
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emulated/VPADController.h
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emulated/ClassicController.cpp
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emulated/ClassicController.h
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)
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set_property(TARGET CemuInput PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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# SDL
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target_sources(CemuInput PRIVATE
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api/SDL/SDLController.cpp
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api/SDL/SDLControllerProvider.cpp
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api/SDL/SDLController.h
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api/SDL/SDLControllerProvider.h
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api/SDL/SDLController.cpp
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api/SDL/SDLControllerProvider.cpp
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api/SDL/SDLController.h
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api/SDL/SDLControllerProvider.h
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)
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# DSU
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target_sources(CemuInput PRIVATE
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api/DSU/DSUController.h
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api/DSU/DSUControllerProvider.cpp
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api/DSU/DSUController.cpp
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api/DSU/DSUControllerProvider.h
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api/DSU/DSUMessages.h
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api/DSU/DSUMessages.cpp
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api/DSU/DSUController.h
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api/DSU/DSUControllerProvider.cpp
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api/DSU/DSUController.cpp
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api/DSU/DSUControllerProvider.h
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api/DSU/DSUMessages.h
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api/DSU/DSUMessages.cpp
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)
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# Keyboard controller
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target_sources(CemuInput PRIVATE
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api/Keyboard/KeyboardControllerProvider.h
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api/Keyboard/KeyboardControllerProvider.cpp
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api/Keyboard/KeyboardController.cpp
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api/Keyboard/KeyboardController.h
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api/Keyboard/KeyboardControllerProvider.h
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api/Keyboard/KeyboardControllerProvider.cpp
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api/Keyboard/KeyboardController.cpp
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api/Keyboard/KeyboardController.h
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)
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# Native gamecube
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target_sources(CemuInput PRIVATE
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api/GameCube/GameCubeController.cpp
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api/GameCube/GameCubeControllerProvider.h
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api/GameCube/GameCubeControllerProvider.cpp
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api/GameCube/GameCubeController.h
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api/GameCube/GameCubeController.cpp
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api/GameCube/GameCubeControllerProvider.h
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api/GameCube/GameCubeControllerProvider.cpp
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api/GameCube/GameCubeController.h
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)
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if(WIN32)
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# Native wiimote (Win32 only for now)
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target_sources(CemuInput PRIVATE
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api/Wiimote/WiimoteControllerProvider.h
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api/Wiimote/windows/WinWiimoteDevice.cpp
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api/Wiimote/windows/WinWiimoteDevice.h
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api/Wiimote/WiimoteControllerProvider.cpp
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api/Wiimote/WiimoteMessages.h
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api/Wiimote/NativeWiimoteController.h
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api/Wiimote/NativeWiimoteController.cpp
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api/Wiimote/WiimoteDevice.h
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)
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# Native wiimote (Win32 only for now)
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target_sources(CemuInput PRIVATE
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api/Wiimote/WiimoteControllerProvider.h
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api/Wiimote/windows/WinWiimoteDevice.cpp
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api/Wiimote/windows/WinWiimoteDevice.h
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api/Wiimote/WiimoteControllerProvider.cpp
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api/Wiimote/WiimoteMessages.h
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api/Wiimote/NativeWiimoteController.h
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api/Wiimote/NativeWiimoteController.cpp
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api/Wiimote/WiimoteDevice.h
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)
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# XInput
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target_sources(CemuInput PRIVATE
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api/XInput/XInputControllerProvider.cpp
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api/XInput/XInputControllerProvider.h
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api/XInput/XInputController.cpp
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api/XInput/XInputController.h
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)
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# XInput
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target_sources(CemuInput PRIVATE
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api/XInput/XInputControllerProvider.cpp
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api/XInput/XInputControllerProvider.h
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api/XInput/XInputController.cpp
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api/XInput/XInputController.h
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)
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# DirectInput
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target_sources(CemuInput PRIVATE
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api/DirectInput/DirectInputControllerProvider.cpp
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api/DirectInput/DirectInputController.h
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api/DirectInput/DirectInputControllerProvider.h
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api/DirectInput/DirectInputController.cpp
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)
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# DirectInput
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target_sources(CemuInput PRIVATE
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api/DirectInput/DirectInputControllerProvider.cpp
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api/DirectInput/DirectInputController.h
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api/DirectInput/DirectInputControllerProvider.h
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api/DirectInput/DirectInputController.cpp
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)
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endif()
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target_precompile_headers(CemuInput PRIVATE ../Common/precompiled.h)
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target_include_directories(CemuInput PUBLIC "../")
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target_link_libraries(CemuInput PRIVATE
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