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build: minor refactoring and fixes
- Fix target_precompile_headers() usage; the CemuCommon target exposes the src/Common/precompiled.h precompiled header as part of its public interface with target_precompile_headers(CemuCommon PUBLIC precompiled.h), so all the other targets wanting to use the precompiled header have to link to the CemuCommon target with target_precompile_headers(TargetName PRIVATE CemuCommon). - Set the project version to 2.0 - Set RUNTIME_OUTPUT_DIRECTORY instead of only their _DEBUG and _RELEASE variants, fixing the compilation when neither build types are defined - Use a consistent indentation style (tabs, like in the .cpp files) - Use "modern" variants of some functions, e.g. add_definitions -> add_compile_definitions
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13 changed files with 208 additions and 235 deletions
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@ -5,16 +5,14 @@ add_library(imguiImpl)
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set_property(TARGET imguiImpl PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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target_sources(imguiImpl PRIVATE
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imgui_impl_opengl3.cpp
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imgui_impl_opengl3.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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imgui_extension.cpp
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imgui_extension.h
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imgui_impl_opengl3.cpp
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imgui_impl_opengl3.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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imgui_extension.cpp
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imgui_extension.h
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)
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target_precompile_headers(imguiImpl PRIVATE ../Common/precompiled.h)
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target_include_directories(imguiImpl PUBLIC "../")
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target_link_libraries(imguiImpl PRIVATE
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