implement texture view & fix: crashes

This commit is contained in:
Samuliak 2024-07-25 14:05:56 +02:00
parent 98370260d3
commit 6db893c446
7 changed files with 97 additions and 17 deletions

View file

@ -0,0 +1,56 @@
#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
LatteTextureViewMtl::LatteTextureViewMtl(MetalRenderer* mtlRenderer, LatteTextureMtl* texture, Latte::E_DIM dim, Latte::E_GX2SURFFMT format, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount)
: LatteTextureView(texture, firstMip, mipCount, firstSlice, sliceCount, dim, format), m_mtlr(mtlRenderer)
{
// TODO: don't hardcode the format
MTL::PixelFormat pixelFormat = MTL::PixelFormatRGBA8Unorm;
MTL::TextureType textureType;
switch (dim)
{
case Latte::E_DIM::DIM_1D:
textureType = MTL::TextureType1D;
case Latte::E_DIM::DIM_2D:
case Latte::E_DIM::DIM_2D_MSAA:
textureType = MTL::TextureType2D;
case Latte::E_DIM::DIM_2D_ARRAY:
textureType = MTL::TextureType2DArray;
case Latte::E_DIM::DIM_3D:
textureType = MTL::TextureType3D;
case Latte::E_DIM::DIM_CUBEMAP:
textureType = MTL::TextureTypeCube; // TODO: check this
default:
cemu_assert_unimplemented();
textureType = MTL::TextureType2D;
}
uint32 baseLevel = firstMip;
uint32 levelCount = this->numMip;
uint32 baseLayer;
uint32 layerCount;
// TODO: check if base texture is 3D texture as well
if (textureType == MTL::TextureType3D)
{
cemu_assert_debug(firstMip == 0);
// TODO: uncomment
//cemu_assert_debug(this->numSlice == baseTexture->depth);
baseLayer = 0;
layerCount = 1;
}
else
{
baseLayer = firstSlice;
layerCount = this->numSlice;
}
// TODO: swizzle
m_texture = texture->GetTexture()->newTextureView(pixelFormat, textureType, NS::Range::Make(baseLevel, levelCount), NS::Range::Make(baseLayer, layerCount));
}
LatteTextureViewMtl::~LatteTextureViewMtl()
{
m_texture->release();
}