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mask out color attachments
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2 changed files with 5 additions and 8 deletions
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@ -183,7 +183,7 @@ struct LatteDecompilerShader
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std::bitset<LATTE_NUM_MAX_TEX_UNITS> textureUnitMask2;
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uint16 textureUnitSamplerAssignment[LATTE_NUM_MAX_TEX_UNITS]{ 0 }; // LATTE_DECOMPILER_SAMPLER_NONE means undefined
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bool textureUsesDepthCompare[LATTE_NUM_MAX_TEX_UNITS]{};
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uint8 textureRenderTargetIndex[LATTE_NUM_MAX_TEX_UNITS] = {255};
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uint8 textureRenderTargetIndex[LATTE_NUM_MAX_TEX_UNITS];
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// analyzer stage (pixel outputs)
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uint32 pixelColorOutputMask{ 0 }; // from LSB to MSB, 1 bit per written output. 1 if written (indices of color attachments)
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