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Rename path _utf8Wrapper to _utf8ToPath for better clarity
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168ecf8825
commit
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19 changed files with 60 additions and 67 deletions
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@ -209,7 +209,7 @@ void InfoLog_TitleLoaded()
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fs::path effectiveSavePath = getTitleSavePath();
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std::error_code ec;
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const bool saveDirExists = fs::exists(effectiveSavePath, ec);
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cemuLog_force("Save path: {}{}", _utf8Wrapper(effectiveSavePath), saveDirExists ? "" : " (not present)");
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cemuLog_force("Save path: {}{}", _pathToUtf8(effectiveSavePath), saveDirExists ? "" : " (not present)");
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// log shader cache name
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cemuLog_log(LogType::Force, "Shader cache file: shaderCache/transferable/{:016x}.bin", titleId);
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@ -617,7 +617,7 @@ namespace CafeSystem
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sLaunchModeIsStandalone = true;
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cemuLog_log(LogType::Force, "Launching executable in standalone mode due to incorrect layout or missing meta files");
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fs::path executablePath = path;
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std::string dirName = _utf8Wrapper(executablePath.parent_path().filename());
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std::string dirName = _pathToUtf8(executablePath.parent_path().filename());
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if (boost::iequals(dirName, "code"))
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{
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// check for content folder
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@ -626,18 +626,18 @@ namespace CafeSystem
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if (fs::is_directory(contentPath, ec))
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{
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// mounting content folder
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bool r = FSCDeviceHostFS_Mount(std::string("/vol/content").c_str(), _utf8Wrapper(contentPath), FSC_PRIORITY_BASE);
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bool r = FSCDeviceHostFS_Mount(std::string("/vol/content").c_str(), _pathToUtf8(contentPath), FSC_PRIORITY_BASE);
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if (!r)
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{
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cemuLog_log(LogType::Force, "Failed to mount {}", _utf8Wrapper(contentPath).c_str());
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cemuLog_log(LogType::Force, "Failed to mount {}", _pathToUtf8(contentPath));
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return STATUS_CODE::UNABLE_TO_MOUNT;
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}
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}
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}
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// mount code folder to a virtual temporary path
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FSCDeviceHostFS_Mount(std::string("/internal/code/").c_str(), _utf8Wrapper(executablePath.parent_path()), FSC_PRIORITY_BASE);
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FSCDeviceHostFS_Mount(std::string("/internal/code/").c_str(), _pathToUtf8(executablePath.parent_path()), FSC_PRIORITY_BASE);
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std::string internalExecutablePath = "/internal/code/";
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internalExecutablePath.append(_utf8Wrapper(executablePath.filename()));
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internalExecutablePath.append(_pathToUtf8(executablePath.filename()));
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_pathToExecutable = internalExecutablePath;
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// since a lot of systems (including save folder location) rely on a TitleId, we derive a placeholder id from the executable hash
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auto execData = fsc_extractFile(_pathToExecutable.c_str());
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