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erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games - Modernized code a bit - Added a subtle fade in/out effect
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a5717e1b11
commit
66658351c1
5 changed files with 311 additions and 180 deletions
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@ -483,20 +483,20 @@ bool MainWindow::FileLoad(const fs::path launchPath, wxLaunchGameEvent::INITIATE
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wxMessageBox(t, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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return false;
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}
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CafeSystem::STATUS_CODE r = CafeSystem::PrepareForegroundTitle(baseTitleId);
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if (r == CafeSystem::STATUS_CODE::INVALID_RPX)
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CafeSystem::PREPARE_STATUS_CODE r = CafeSystem::PrepareForegroundTitle(baseTitleId);
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if (r == CafeSystem::PREPARE_STATUS_CODE::INVALID_RPX)
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{
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cemu_assert_debug(false);
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return false;
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}
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else if (r == CafeSystem::STATUS_CODE::UNABLE_TO_MOUNT)
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else if (r == CafeSystem::PREPARE_STATUS_CODE::UNABLE_TO_MOUNT)
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{
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wxString t = _("Unable to mount title.\nMake sure the configured game paths are still valid and refresh the game list.\n\nFile which failed to load:\n");
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t.append(_pathToUtf8(launchPath));
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wxMessageBox(t, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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return false;
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}
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else if (r != CafeSystem::STATUS_CODE::SUCCESS)
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else if (r != CafeSystem::PREPARE_STATUS_CODE::SUCCESS)
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{
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wxString t = _("Failed to launch game.");
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t.append(_pathToUtf8(launchPath));
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@ -511,8 +511,8 @@ bool MainWindow::FileLoad(const fs::path launchPath, wxLaunchGameEvent::INITIATE
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CafeTitleFileType fileType = DetermineCafeSystemFileType(launchPath);
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if (fileType == CafeTitleFileType::RPX || fileType == CafeTitleFileType::ELF)
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{
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CafeSystem::STATUS_CODE r = CafeSystem::PrepareForegroundTitleFromStandaloneRPX(launchPath);
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if (r != CafeSystem::STATUS_CODE::SUCCESS)
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CafeSystem::PREPARE_STATUS_CODE r = CafeSystem::PrepareForegroundTitleFromStandaloneRPX(launchPath);
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if (r != CafeSystem::PREPARE_STATUS_CODE::SUCCESS)
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{
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cemu_assert_debug(false); // todo
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wxString t = _("Failed to launch executable. Path: ");
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