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Clean up more Cemuhook leftovers (#253)
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7 changed files with 7 additions and 48 deletions
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@ -121,12 +121,8 @@ bool GraphicPack2::LoadCemuPatches()
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void GraphicPack2::LoadPatchFiles()
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{
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// order of loading patches:
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// 1) If Cemuhook is loaded:
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// 1.1) Check if patches.txt exists and if it does, stop here and do nothing (Cemuhook takes over patching)
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// 1.2) Load Cemu-style patches (patch_<name>.asm)
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// 2) If Cemuhook is not loaded:
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// 1.1) Load Cemu-style patches (patch_<name>.asm), stop here if at least one patch file exists
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// 1.2) Load Cemuhook patches.txt
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// 1) Load Cemu-style patches (patch_<name>.asm), stop here if at least one patch file exists
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// 2) Load Cemuhook patches.txt
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// update: As of 1.20.2b Cemu always takes over patching since Cemuhook patching broke due to other internal changes (memory allocation changed and some reordering on when graphic packs get loaded)
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if (LoadCemuPatches())
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