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Latte: Refactor legacy OpenGL code for shader binding
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14 changed files with 25 additions and 81 deletions
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@ -350,8 +350,6 @@ public:
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void buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size) override;
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RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
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void shader_bind(RendererShader* shader) override;
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void shader_unbind(RendererShader::ShaderType shaderType) override;
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void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) override;
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void indexData_uploadIndexMemory(uint32 offset, uint32 size) override;
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