Latte: Refactor legacy OpenGL code for shader binding

This commit is contained in:
Exzap 2023-12-07 13:50:16 +01:00
parent dee764473d
commit 646835346c
14 changed files with 25 additions and 81 deletions

View file

@ -227,11 +227,6 @@ sint32 RendererShaderVk::GetUniformLocation(const char* name)
return 0;
}
void RendererShaderVk::SetUniform1iv(sint32 location, void* data, sint32 count)
{
cemu_assert_suspicious();
}
void RendererShaderVk::SetUniform2fv(sint32 location, void* data, sint32 count)
{
cemu_assert_suspicious();

View file

@ -32,7 +32,6 @@ public:
static void Shutdown();
sint32 GetUniformLocation(const char* name) override;
void SetUniform1iv(sint32 location, void* data, sint32 count) override;
void SetUniform2fv(sint32 location, void* data, sint32 count) override;
void SetUniform4iv(sint32 location, void* data, sint32 count) override;
VkShaderModule& GetShaderModule() { return m_shader_module; }

View file

@ -1090,17 +1090,6 @@ RendererShader* VulkanRenderer::shader_create(RendererShader::ShaderType type, u
return new RendererShaderVk(type, baseHash, auxHash, isGameShader, isGfxPackShader, source);
}
void VulkanRenderer::shader_bind(RendererShader* shader)
{
// does nothing on Vulkan
// remove from main render backend and internalize into GL backend
}
void VulkanRenderer::shader_unbind(RendererShader::ShaderType shaderType)
{
// does nothing on Vulkan
}
bool VulkanRenderer::CheckDeviceExtensionSupport(const VkPhysicalDevice device, FeatureControl& info)
{
std::vector<VkExtensionProperties> availableDeviceExtensions;

View file

@ -350,8 +350,6 @@ public:
void buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size) override;
RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
void shader_bind(RendererShader* shader) override;
void shader_unbind(RendererShader::ShaderType shaderType) override;
void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) override;
void indexData_uploadIndexMemory(uint32 offset, uint32 size) override;