Latte: Refactor legacy OpenGL code for shader binding

This commit is contained in:
Exzap 2023-12-07 13:50:16 +01:00
parent dee764473d
commit 646835346c
14 changed files with 25 additions and 81 deletions

View file

@ -233,12 +233,6 @@ void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_
}
}
void RendererOutputShader::Bind() const
{
g_renderer->shader_bind(m_vertex_shader);
g_renderer->shader_bind(m_fragment_shader);
}
RendererOutputShader* RendererOutputShader::s_copy_shader;
RendererOutputShader* RendererOutputShader::s_copy_shader_ud;