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Latte: Refactor legacy OpenGL code for shader binding
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14 changed files with 25 additions and 81 deletions
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@ -233,12 +233,6 @@ void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_
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}
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}
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void RendererOutputShader::Bind() const
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{
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g_renderer->shader_bind(m_vertex_shader);
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g_renderer->shader_bind(m_fragment_shader);
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}
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RendererOutputShader* RendererOutputShader::s_copy_shader;
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RendererOutputShader* RendererOutputShader::s_copy_shader_ud;
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