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Latte: Refactor legacy OpenGL code for shader binding
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dee764473d
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14 changed files with 25 additions and 81 deletions
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@ -127,9 +127,8 @@ public:
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// shader
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RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
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void shader_bind(RendererShader* shader) override;
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void shader_bind(GLuint program, GLbitfield shaderType);
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void shader_unbind(RendererShader::ShaderType shaderType) override;
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void shader_bind(RendererShader* shader);
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void shader_unbind(RendererShader::ShaderType shaderType);
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// streamout
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void streamout_setupXfbBuffer(uint32 bufferIndex, sint32 ringBufferOffset, uint32 rangeAddr, uint32 rangeSize) override;
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@ -165,7 +164,6 @@ private:
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void texture_syncSliceSpecialBC4(LatteTexture* srcTexture, sint32 srcSliceIndex, sint32 srcMipIndex, LatteTexture* dstTexture, sint32 dstSliceIndex, sint32 dstMipIndex);
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void texture_syncSliceSpecialIntegerToBC3(LatteTexture* srcTexture, sint32 srcSliceIndex, sint32 srcMipIndex, LatteTexture* dstTexture, sint32 dstSliceIndex, sint32 dstMipIndex);
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GLuint m_defaultFramebufferId;
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GLuint m_pipeline = 0;
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bool m_isPadViewContext{};
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@ -216,8 +214,6 @@ private:
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uint32 prevLogicOp = 0;
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uint32 prevBlendColorConstant[4] = { 0 };
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uint8 prevAlphaTestEnable = 0;
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uint8 prevAlphaTestFunc = 0;
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uint32 prevAlphaTestRefU32 = 0;
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bool prevDepthEnable = 0;
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bool prevDepthWriteEnable = 0;
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Latte::LATTE_DB_DEPTH_CONTROL::E_ZFUNC prevDepthFunc = (Latte::LATTE_DB_DEPTH_CONTROL::E_ZFUNC)-1;
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@ -263,9 +259,9 @@ private:
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std::vector<class LatteQueryObjectGL*> list_queryCacheOcclusion; // cache for unused queries
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// resource garbage collection
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struct bufferCacheReleaseQueueEntry_t
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struct BufferCacheReleaseQueueEntry
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{
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bufferCacheReleaseQueueEntry_t(VirtualBufferHeap_t* heap, VirtualBufferHeapEntry_t* entry) : m_heap(heap), m_entry(entry) {};
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BufferCacheReleaseQueueEntry(VirtualBufferHeap_t* heap, VirtualBufferHeapEntry_t* entry) : m_heap(heap), m_entry(entry) {};
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void free()
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{
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@ -279,7 +275,7 @@ private:
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struct
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{
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sint32 index;
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std::vector<bufferCacheReleaseQueueEntry_t> bufferCacheEntries;
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std::vector<BufferCacheReleaseQueueEntry> bufferCacheEntries;
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}m_destructionQueues;
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};
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