mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-07-04 14:01:17 +12:00
Windows default to non-portable + Reworked MLC handling and related UI (#1252)
This commit is contained in:
parent
7522c8470e
commit
64232ffdbd
18 changed files with 515 additions and 651 deletions
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@ -3,11 +3,11 @@
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#include "gui/wxgui.h"
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#include "config/CemuConfig.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h"
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#include "Cafe/HW/Latte/Core/LatteOverlay.h"
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#include "gui/guiWrapper.h"
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#include "config/ActiveSettings.h"
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#include "config/LaunchSettings.h"
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#include "gui/GettingStartedDialog.h"
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#include "config/PermanentConfig.h"
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#include "config/PermanentStorage.h"
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#include "input/InputManager.h"
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#include "gui/helpers/wxHelpers.h"
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#include "Cemu/ncrypto/ncrypto.h"
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@ -30,7 +30,10 @@ wxIMPLEMENT_APP_NO_MAIN(CemuApp);
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extern WindowInfo g_window_info;
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extern std::shared_mutex g_mutex;
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int mainEmulatorHLE();
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// forward declarations from main.cpp
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void UnitTests();
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void CemuCommonInit();
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void HandlePostUpdate();
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// Translation strings to extract for gettext:
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void unused_translation_dummy()
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@ -54,34 +57,86 @@ void unused_translation_dummy()
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void(_("unknown"));
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}
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bool CemuApp::OnInit()
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#if BOOST_OS_WINDOWS
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#include <shlobj_core.h>
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fs::path GetAppDataRoamingPath()
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{
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PWSTR path = nullptr;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &path);
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if (result != S_OK || !path)
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{
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if (path)
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CoTaskMemFree(path);
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return {};
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}
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std::string appDataPath = boost::nowide::narrow(path);
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CoTaskMemFree(path);
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return _utf8ToPath(appDataPath);
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}
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#endif
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#if BOOST_OS_WINDOWS
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void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Windows
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{
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std::error_code ec;
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bool isPortable = false;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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fs::path portablePath = exePath.parent_path() / "portable";
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data_path = exePath.parent_path(); // the data path is always the same as the exe path
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if (fs::exists(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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}
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else
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{
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fs::path roamingPath = GetAppDataRoamingPath() / "Cemu";
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user_data_path = config_path = cache_path = roamingPath;
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}
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// on Windows Cemu used to be portable by default prior to 2.0-89
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// to remain backwards compatible with old installations we check for settings.xml in the Cemu directory
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// if it exists, we use the exe path as the portable directory
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if(!isPortable) // lower priority than portable directory
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{
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if (fs::exists(exePath.parent_path() / "settings.xml", ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = exePath.parent_path();
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}
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}
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ActiveSettings::SetPaths(isPortable, exePath, user_data_path, config_path, cache_path, data_path, failedWriteAccess);
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}
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#endif
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#if BOOST_OS_LINUX
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void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Linux
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{
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std::error_code ec;
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bool isPortable = false;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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fs::path portablePath = exePath.parent_path() / "portable";
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// GetExecutablePath returns the AppImage's temporary mount location
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wxString appImagePath;
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if (wxGetEnv(("APPIMAGE"), &appImagePath))
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exePath = wxHelper::MakeFSPath(appImagePath);
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#endif
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// Try a portable path first, if it exists.
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user_data_path = config_path = cache_path = data_path = exePath.parent_path() / "portable";
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#if BOOST_OS_MACOS
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// If run from an app bundle, use its parent directory.
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fs::path appPath = exePath.parent_path().parent_path().parent_path();
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if (appPath.extension() == ".app")
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user_data_path = config_path = cache_path = data_path = appPath.parent_path() / "portable";
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#endif
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if (!fs::exists(user_data_path))
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{
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#if BOOST_OS_WINDOWS
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user_data_path = config_path = cache_path = data_path = exePath.parent_path();
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#else
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exePath = wxHelper::MakeFSPath(appImagePath);
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portablePath = exePath.parent_path() / "portable";
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}
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if (fs::exists(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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// in portable mode assume the data directories (resources, gameProfiles/default/) are next to the executable
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data_path = exePath.parent_path();
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}
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else
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{
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SetAppName("Cemu");
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wxString appName=GetAppName();
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#if BOOST_OS_LINUX
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wxString appName = GetAppName();
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standardPaths.SetFileLayout(wxStandardPaths::FileLayout::FileLayout_XDG);
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auto getEnvDir = [&](const wxString& varName, const wxString& defaultValue)
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{
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@ -90,33 +145,151 @@ bool CemuApp::OnInit()
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return defaultValue;
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return dir;
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};
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wxString homeDir=wxFileName::GetHomeDir();
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wxString homeDir = wxFileName::GetHomeDir();
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user_data_path = (getEnvDir(wxS("XDG_DATA_HOME"), homeDir + wxS("/.local/share")) + "/" + appName).ToStdString();
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config_path = (getEnvDir(wxS("XDG_CONFIG_HOME"), homeDir + wxS("/.config")) + "/" + appName).ToStdString();
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#else
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user_data_path = config_path = standardPaths.GetUserDataDir().ToStdString();
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#endif
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data_path = standardPaths.GetDataDir().ToStdString();
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cache_path = standardPaths.GetUserDir(wxStandardPaths::Dir::Dir_Cache).ToStdString();
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cache_path /= appName.ToStdString();
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#endif
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}
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ActiveSettings::SetPaths(isPortable, exePath, user_data_path, config_path, cache_path, data_path, failedWriteAccess);
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}
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#endif
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auto failed_write_access = ActiveSettings::LoadOnce(exePath, user_data_path, config_path, cache_path, data_path);
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for (auto&& path : failed_write_access)
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wxMessageBox(formatWxString(_("Cemu can't write to {}!"), wxString::FromUTF8(_pathToUtf8(path))),
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_("Warning"), wxOK | wxCENTRE | wxICON_EXCLAMATION, nullptr);
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#if BOOST_OS_MACOS
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void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for MacOS
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{
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std::error_code ec;
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bool isPortable = false;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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// If run from an app bundle, use its parent directory
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fs::path appPath = exePath.parent_path().parent_path().parent_path();
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fs::path portablePath = appPath.extension() == ".app" ? appPath.parent_path() / "portable" : exePath.parent_path() / "portable";
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if (fs::exists(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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data_path = exePath.parent_path();
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}
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else
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{
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SetAppName("Cemu");
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wxString appName = GetAppName();
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user_data_path = config_path = standardPaths.GetUserDataDir().ToStdString();
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data_path = standardPaths.GetDataDir().ToStdString();
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cache_path = standardPaths.GetUserDir(wxStandardPaths::Dir::Dir_Cache).ToStdString();
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cache_path /= appName.ToStdString();
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}
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ActiveSettings::SetPaths(isPortable, exePath, user_data_path, config_path, cache_path, data_path, failedWriteAccess);
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}
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#endif
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// create default MLC files or quit if it fails
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void CemuApp::InitializeNewMLCOrFail(fs::path mlc)
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{
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if( CemuApp::CreateDefaultMLCFiles(mlc) )
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return; // all good
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cemu_assert_debug(!ActiveSettings::IsCustomMlcPath()); // should not be possible?
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if(ActiveSettings::IsCommandLineMlcPath() || ActiveSettings::IsCustomMlcPath())
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{
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// tell user that the custom path is not writable
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wxMessageBox(formatWxString(_("Cemu failed to write to the custom mlc directory.\nThe path is:\n{}"), wxHelper::FromPath(mlc)), _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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exit(0);
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}
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wxMessageBox(formatWxString(_("Cemu failed to write to the mlc directory.\nThe path is:\n{}"), wxHelper::FromPath(mlc)), _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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exit(0);
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}
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void CemuApp::InitializeExistingMLCOrFail(fs::path mlc)
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{
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if(CreateDefaultMLCFiles(mlc))
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return; // all good
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// failed to write mlc files
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if(ActiveSettings::IsCommandLineMlcPath() || ActiveSettings::IsCustomMlcPath())
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{
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// tell user that the custom path is not writable
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// if it's a command line path then just quit. Otherwise ask if user wants to reset the path
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if(ActiveSettings::IsCommandLineMlcPath())
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{
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wxMessageBox(formatWxString(_("Cemu failed to write to the custom mlc directory.\nThe path is:\n{}"), wxHelper::FromPath(mlc)), _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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exit(0);
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}
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// ask user if they want to reset the path
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const wxString message = formatWxString(_("Cemu failed to write to the custom mlc directory.\n\nThe path is:\n{}\n\nCemu cannot start without a valid mlc path. Do you want to reset the path? You can later change it again in the General Settings."),
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_pathToUtf8(mlc));
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wxMessageDialog dialog(nullptr, message, _("Error"), wxCENTRE | wxYES_NO | wxICON_WARNING);
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dialog.SetYesNoLabels(_("Reset path"), _("Exit"));
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const auto dialogResult = dialog.ShowModal();
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if (dialogResult == wxID_NO)
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exit(0);
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else // reset path
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{
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GetConfig().mlc_path = "";
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g_config.Save();
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}
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}
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}
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bool CemuApp::OnInit()
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{
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std::set<fs::path> failedWriteAccess;
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DeterminePaths(failedWriteAccess);
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// make sure default cemu directories exist
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CreateDefaultCemuFiles();
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g_config.SetFilename(ActiveSettings::GetConfigPath("settings.xml").generic_wstring());
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std::error_code ec;
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bool isFirstStart = !fs::exists(ActiveSettings::GetConfigPath("settings.xml"), ec);
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NetworkConfig::LoadOnce();
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g_config.Load();
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if(!isFirstStart)
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{
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g_config.Load();
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LocalizeUI(static_cast<wxLanguage>(GetConfig().language == wxLANGUAGE_DEFAULT ? wxLocale::GetSystemLanguage() : GetConfig().language.GetValue()));
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}
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else
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{
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LocalizeUI(static_cast<wxLanguage>(wxLocale::GetSystemLanguage()));
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}
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for (auto&& path : failedWriteAccess)
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{
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wxMessageBox(formatWxString(_("Cemu can't write to {}!"), wxString::FromUTF8(_pathToUtf8(path))),
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_("Warning"), wxOK | wxCENTRE | wxICON_EXCLAMATION, nullptr);
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}
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if (isFirstStart)
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{
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// show the getting started dialog
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GettingStartedDialog dia(nullptr);
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dia.ShowModal();
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// make sure config is created. Gfx pack UI and input UI may create it earlier already, but we still want to update it
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g_config.Save();
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// create mlc, on failure the user can quit here. So do this after the Getting Started dialog
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InitializeNewMLCOrFail(ActiveSettings::GetMlcPath());
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}
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else
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{
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// check if mlc is valid and recreate default files
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InitializeExistingMLCOrFail(ActiveSettings::GetMlcPath());
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}
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ActiveSettings::Init(); // this is a bit of a misnomer, right now this call only loads certs for online play. In the future we should move the logic to a more appropriate place
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HandlePostUpdate();
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mainEmulatorHLE();
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LatteOverlay_init();
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// run a couple of tests if in non-release mode
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#ifdef CEMU_DEBUG_ASSERT
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UnitTests();
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#endif
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CemuCommonInit();
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wxInitAllImageHandlers();
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LocalizeUI();
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// fill colour db
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wxTheColourDatabase->AddColour("ERROR", wxColour(0xCC, 0, 0));
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wxTheColourDatabase->AddColour("SUCCESS", wxColour(0, 0xbb, 0));
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@ -135,15 +308,8 @@ bool CemuApp::OnInit()
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Bind(wxEVT_ACTIVATE_APP, &CemuApp::ActivateApp, this);
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auto& config = GetConfig();
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const bool first_start = !config.did_show_graphic_pack_download;
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CreateDefaultFiles(first_start);
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m_mainFrame = new MainWindow();
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if (first_start)
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m_mainFrame->ShowGettingStartedDialog();
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std::unique_lock lock(g_mutex);
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g_window_info.app_active = true;
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@ -230,22 +396,22 @@ std::vector<const wxLanguageInfo *> CemuApp::GetLanguages() const {
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return availableLanguages;
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}
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void CemuApp::LocalizeUI()
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void CemuApp::LocalizeUI(wxLanguage languageToUse)
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{
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std::unique_ptr<wxTranslations> translationsMgr(new wxTranslations());
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m_availableTranslations = GetAvailableTranslationLanguages(translationsMgr.get());
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const sint32 configuredLanguage = GetConfig().language;
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bool isTranslationAvailable = std::any_of(m_availableTranslations.begin(), m_availableTranslations.end(),
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[configuredLanguage](const wxLanguageInfo* info) { return info->Language == configuredLanguage; });
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if (configuredLanguage == wxLANGUAGE_DEFAULT || isTranslationAvailable)
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[languageToUse](const wxLanguageInfo* info) { return info->Language == languageToUse; });
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if (languageToUse == wxLANGUAGE_DEFAULT || isTranslationAvailable)
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{
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translationsMgr->SetLanguage(static_cast<wxLanguage>(configuredLanguage));
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translationsMgr->SetLanguage(static_cast<wxLanguage>(languageToUse));
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translationsMgr->AddCatalog("cemu");
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if (translationsMgr->IsLoaded("cemu") && wxLocale::IsAvailable(configuredLanguage))
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m_locale.Init(configuredLanguage);
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if (translationsMgr->IsLoaded("cemu") && wxLocale::IsAvailable(languageToUse))
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{
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m_locale.Init(languageToUse);
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}
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// This must be run after wxLocale::Init, as the latter sets up its own wxTranslations instance which we want to override
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wxTranslations::Set(translationsMgr.release());
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}
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@ -264,55 +430,47 @@ std::vector<const wxLanguageInfo*> CemuApp::GetAvailableTranslationLanguages(wxT
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return languages;
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}
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void CemuApp::CreateDefaultFiles(bool first_start)
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bool CemuApp::CheckMLCPath(const fs::path& mlc)
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{
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std::error_code ec;
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fs::path mlc = ActiveSettings::GetMlcPath();
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// check for mlc01 folder missing if custom path has been set
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if (!fs::exists(mlc, ec) && !first_start)
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{
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const wxString message = formatWxString(_("Your mlc01 folder seems to be missing.\n\nThis is where Cemu stores save files, game updates and other Wii U files.\n\nThe expected path is:\n{}\n\nDo you want to create the folder at the expected path?"),
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_pathToUtf8(mlc));
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wxMessageDialog dialog(nullptr, message, _("Error"), wxCENTRE | wxYES_NO | wxCANCEL| wxICON_WARNING);
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dialog.SetYesNoCancelLabels(_("Yes"), _("No"), _("Select a custom path"));
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const auto dialogResult = dialog.ShowModal();
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if (dialogResult == wxID_NO)
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exit(0);
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else if(dialogResult == wxID_CANCEL)
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{
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if (!SelectMLCPath())
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return;
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mlc = ActiveSettings::GetMlcPath();
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}
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else
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{
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GetConfig().mlc_path = "";
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g_config.Save();
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}
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}
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if (!fs::exists(mlc, ec))
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return false;
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if (!fs::exists(mlc / "usr", ec) || !fs::exists(mlc / "sys", ec))
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return false;
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return true;
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}
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bool CemuApp::CreateDefaultMLCFiles(const fs::path& mlc)
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{
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auto CreateDirectoriesIfNotExist = [](const fs::path& path)
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{
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std::error_code ec;
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if (!fs::exists(path, ec))
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return fs::create_directories(path, ec);
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return true;
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};
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// list of directories to create
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const fs::path directories[] = {
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mlc,
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mlc / "sys",
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mlc / "usr",
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mlc / "usr/title/00050000", // base
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mlc / "usr/title/0005000c", // dlc
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mlc / "usr/title/0005000e", // update
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mlc / "usr/save/00050010/1004a000/user/common/db", // Mii Maker save folders {0x500101004A000, 0x500101004A100, 0x500101004A200}
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mlc / "usr/save/00050010/1004a100/user/common/db",
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mlc / "usr/save/00050010/1004a200/user/common/db",
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mlc / "sys/title/0005001b/1005c000/content" // lang files
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};
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for(auto& path : directories)
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{
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if(!CreateDirectoriesIfNotExist(path))
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return false;
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}
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// create sys/usr folder in mlc01
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try
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{
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const auto sysFolder = fs::path(mlc).append("sys");
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fs::create_directories(sysFolder);
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|
||||
const auto usrFolder = fs::path(mlc).append("usr");
|
||||
fs::create_directories(usrFolder);
|
||||
fs::create_directories(fs::path(usrFolder).append("title/00050000")); // base
|
||||
fs::create_directories(fs::path(usrFolder).append("title/0005000c")); // dlc
|
||||
fs::create_directories(fs::path(usrFolder).append("title/0005000e")); // update
|
||||
|
||||
// Mii Maker save folders {0x500101004A000, 0x500101004A100, 0x500101004A200},
|
||||
fs::create_directories(fs::path(mlc).append("usr/save/00050010/1004a000/user/common/db"));
|
||||
fs::create_directories(fs::path(mlc).append("usr/save/00050010/1004a100/user/common/db"));
|
||||
fs::create_directories(fs::path(mlc).append("usr/save/00050010/1004a200/user/common/db"));
|
||||
|
||||
// lang files
|
||||
const auto langDir = fs::path(mlc).append("sys/title/0005001b/1005c000/content");
|
||||
fs::create_directories(langDir);
|
||||
|
||||
auto langFile = fs::path(langDir).append("language.txt");
|
||||
if (!fs::exists(langFile))
|
||||
{
|
||||
|
@ -346,18 +504,13 @@ void CemuApp::CreateDefaultFiles(bool first_start)
|
|||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
wxString errorMsg = formatWxString(_("Couldn't create a required mlc01 subfolder or file!\n\nError: {0}\nTarget path:\n{1}"), ex.what(), _pathToUtf8(mlc));
|
||||
|
||||
#if BOOST_OS_WINDOWS
|
||||
const DWORD lastError = GetLastError();
|
||||
if (lastError != ERROR_SUCCESS)
|
||||
errorMsg << fmt::format("\n\n{}", GetSystemErrorMessage(lastError));
|
||||
#endif
|
||||
|
||||
wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
|
||||
exit(0);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CemuApp::CreateDefaultCemuFiles()
|
||||
{
|
||||
// cemu directories
|
||||
try
|
||||
{
|
||||
|
@ -384,58 +537,6 @@ void CemuApp::CreateDefaultFiles(bool first_start)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
bool CemuApp::TrySelectMLCPath(fs::path path)
|
||||
{
|
||||
if (path.empty())
|
||||
path = ActiveSettings::GetDefaultMLCPath();
|
||||
|
||||
if (!TestWriteAccess(path))
|
||||
return false;
|
||||
|
||||
GetConfig().SetMLCPath(path);
|
||||
CemuApp::CreateDefaultFiles();
|
||||
|
||||
// update TitleList and SaveList scanner with new MLC path
|
||||
CafeTitleList::SetMLCPath(path);
|
||||
CafeTitleList::Refresh();
|
||||
CafeSaveList::SetMLCPath(path);
|
||||
CafeSaveList::Refresh();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CemuApp::SelectMLCPath(wxWindow* parent)
|
||||
{
|
||||
auto& config = GetConfig();
|
||||
|
||||
fs::path default_path;
|
||||
if (fs::exists(_utf8ToPath(config.mlc_path.GetValue())))
|
||||
default_path = _utf8ToPath(config.mlc_path.GetValue());
|
||||
|
||||
// try until users selects a valid path or aborts
|
||||
while(true)
|
||||
{
|
||||
wxDirDialog path_dialog(parent, _("Select a mlc directory"), wxHelper::FromPath(default_path), wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
|
||||
if (path_dialog.ShowModal() != wxID_OK || path_dialog.GetPath().empty())
|
||||
return false;
|
||||
|
||||
const auto path = path_dialog.GetPath().ToStdWstring();
|
||||
|
||||
if (!TrySelectMLCPath(path))
|
||||
{
|
||||
const auto result = wxMessageBox(_("Cemu can't write to the selected mlc path!\nDo you want to select another path?"), _("Error"), wxYES_NO | wxCENTRE | wxICON_ERROR);
|
||||
if (result == wxYES)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CemuApp::ActivateApp(wxActivateEvent& event)
|
||||
{
|
||||
g_window_info.app_active = event.GetActive();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue