Vulkan: Use per-pipeline buffer robustness
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And if the extension is not supported then fallback to enabling robust buffer access for all shaders.
This commit is contained in:
Exzap 2025-05-10 09:48:35 +02:00
parent 081ebead5f
commit 61484598fc
6 changed files with 96 additions and 12 deletions

View file

@ -453,6 +453,7 @@ private:
bool shader_float_controls = false; // VK_KHR_shader_float_controls
bool present_wait = false; // VK_KHR_present_wait
bool depth_clip_enable = false; // VK_EXT_depth_clip_enable
bool pipeline_robustness = false; // VK_EXT_pipeline_robustness
}deviceExtensions;
struct