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Vulkan: Use per-pipeline buffer robustness
And if the extension is not supported then fallback to enabling robust buffer access for all shaders.
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6 changed files with 96 additions and 12 deletions
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@ -453,6 +453,7 @@ private:
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bool shader_float_controls = false; // VK_KHR_shader_float_controls
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bool present_wait = false; // VK_KHR_present_wait
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bool depth_clip_enable = false; // VK_EXT_depth_clip_enable
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bool pipeline_robustness = false; // VK_EXT_pipeline_robustness
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}deviceExtensions;
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struct
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