rename hybrid pipeline to void vertex pipeline

This commit is contained in:
Samuliak 2024-09-30 19:43:53 +02:00
parent c65123bbbe
commit 5d01c77efc
8 changed files with 32 additions and 39 deletions

View file

@ -9,7 +9,7 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalSamplerCache.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureReadbackMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalHybridComputePipeline.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalVoidVertexPipeline.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalQuery.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/UtilityShaderSource.h"
@ -159,9 +159,9 @@ MetalRenderer::MetalRenderer()
// Hybrid pipelines
if (m_isAppleGPU)
m_copyBufferToBufferPipeline = new MetalHybridComputePipeline(this, utilityLibrary, "vertexCopyBufferToBuffer");
//m_copyTextureToTexturePipeline = new MetalHybridComputePipeline(this, utilityLibrary, "vertexCopyTextureToTexture");
m_restrideBufferPipeline = new MetalHybridComputePipeline(this, utilityLibrary, "vertexRestrideBuffer");
m_copyBufferToBufferPipeline = new MetalVoidVertexPipeline(this, utilityLibrary, "vertexCopyBufferToBuffer");
//m_copyTextureToTexturePipeline = new MetalVoidVertexPipeline(this, utilityLibrary, "vertexCopyTextureToTexture");
m_restrideBufferPipeline = new MetalVoidVertexPipeline(this, utilityLibrary, "vertexRestrideBuffer");
utilityLibrary->release();
m_memoryManager->SetRestrideBufferPipeline(m_restrideBufferPipeline);