Refactor more GX2 code to use LatteReg.h

This commit is contained in:
Exzap 2023-09-08 02:28:51 +02:00
parent 96800c6f97
commit 524188bb7a
10 changed files with 536 additions and 262 deletions

View file

@ -8,204 +8,6 @@
#include "GX2.h"
#include "GX2_Shader.h"
void gx2Export_GX2SetFetchShader(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2SetFetchShader(0x{:08x})", hCPU->gpr[3]);
GX2ReserveCmdSpace(11);
GX2FetchShader_t* fetchShaderPtr = (GX2FetchShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
cemu_assert_debug((_swapEndianU32(fetchShaderPtr->shaderPtr) & 0xFF) == 0);
gx2WriteGather_submit(
// setup fetch shader
pm4HeaderType3(IT_SET_CONTEXT_REG, 1+5),
mmSQ_PGM_START_FS-0xA000,
_swapEndianU32(fetchShaderPtr->shaderPtr)>>8, // pointer divided by 256
_swapEndianU32(fetchShaderPtr->shaderSize)>>3, // size divided by 8
0x10000, // ukn (ring buffer size?)
0x10000, // ukn (ring buffer size?)
*(uint32be*)&(fetchShaderPtr->_regs[0]),
// write instance step
pm4HeaderType3(IT_SET_CONTEXT_REG, 1+2),
mmVGT_INSTANCE_STEP_RATE_0-0xA000,
*(uint32be*)&(fetchShaderPtr->divisors[0]),
*(uint32be*)&(fetchShaderPtr->divisors[1]));
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2GetVertexShaderGPRs(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2GetVertexShaderGPRs(0x{:08x})", hCPU->gpr[3]);
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 numGPRs = _swapEndianU32(vertexShader->regs[0])&0xFF;
osLib_returnFromFunction(hCPU, numGPRs);
}
void gx2Export_GX2GetVertexShaderStackEntries(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2GetVertexShaderStackEntries(0x{:08x})", hCPU->gpr[3]);
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 stackEntries = (_swapEndianU32(vertexShader->regs[0])>>8)&0xFF;
osLib_returnFromFunction(hCPU, stackEntries);
}
void gx2Export_GX2GetPixelShaderGPRs(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2GetPixelShaderGPRs(0x{:08x})", hCPU->gpr[3]);
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 stackEntries = (_swapEndianU32(pixelShader->regs[0]))&0xFF;
osLib_returnFromFunction(hCPU, stackEntries);
}
void gx2Export_GX2GetPixelShaderStackEntries(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2GetPixelShaderStackEntries(0x{:08x})", hCPU->gpr[3]);
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
uint8 numGPRs = (_swapEndianU32(pixelShader->regs[0]>>8))&0xFF;
osLib_returnFromFunction(hCPU, numGPRs);
}
void gx2Export_GX2SetVertexShader(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2SetVertexShader(0x{:08x})", hCPU->gpr[3]);
GX2ReserveCmdSpace(100);
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
MPTR shaderProgramAddr;
uint32 shaderProgramSize;
if( _swapEndianU32(vertexShader->shaderPtr) != MPTR_NULL )
{
// without R API
shaderProgramAddr = _swapEndianU32(vertexShader->shaderPtr);
shaderProgramSize = _swapEndianU32(vertexShader->shaderSize);
}
else
{
shaderProgramAddr = vertexShader->rBuffer.GetVirtualAddr();
shaderProgramSize = vertexShader->rBuffer.GetSize();
}
cemu_assert_debug(shaderProgramAddr != 0);
cemu_assert_debug(shaderProgramSize != 0);
if( _swapEndianU32(vertexShader->shaderMode) == GX2_SHADER_MODE_GEOMETRY_SHADER )
{
// in geometry shader mode the vertex shader is written to _ES register and almost all vs control registers are set by GX2SetGeometryShader
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 6));
gx2WriteGather_submitU32AsBE(mmSQ_PGM_START_ES-0xA000);
gx2WriteGather_submitU32AsBE(memory_virtualToPhysical(shaderProgramAddr)>>8);
gx2WriteGather_submitU32AsBE(shaderProgramSize>>3);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(0x100000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[0])); // unknown
}
else
{
gx2WriteGather_submit(
/* vertex shader program */
pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
mmSQ_PGM_START_VS-0xA000,
memory_virtualToPhysical(shaderProgramAddr)>>8, // physical address
shaderProgramSize>>3, // size
0x100000,
0x100000,
_swapEndianU32(vertexShader->regs[0]), // unknown
/* primitive id enable */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmVGT_PRIMITIVEID_EN-0xA000,
_swapEndianU32(vertexShader->regs[1]),
/* output config */
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
mmSPI_VS_OUT_CONFIG-0xA000,
_swapEndianU32(vertexShader->regs[2]));
if( (_swapEndianU32(vertexShader->regs[2]) & 1) != 0 )
debugBreakpoint(); // per-component flag?
// ukn
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmPA_CL_VS_OUT_CNTL-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[14]));
uint32 numOutputIds = _swapEndianU32(vertexShader->regs[3]);
numOutputIds = std::min<uint32>(numOutputIds, 0xA);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+numOutputIds));
gx2WriteGather_submitU32AsBE(mmSPI_VS_OUT_ID_0-0xA000);
for(uint32 i=0; i<numOutputIds; i++)
{
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[4+i]));
}
/*
VS _regs[]:
0 ?
1 mmVGT_PRIMITIVEID_EN (?)
2 mmSPI_VS_OUT_CONFIG
3 Number of used SPI_VS_OUT_ID_* entries
4 - 13 SPI_VS_OUT_ID_0 - SPI_VS_OUT_ID_9
14 pa_cl_vs_out_cntl
...
17 - ?? semantic table entry (input)
...
50 vgt_vertex_reuse_block_cntl
51 vgt_hos_reuse_depth
*/
// todo: mmSQ_PGM_CF_OFFSET_VS
// todo: mmVGT_STRMOUT_BUFFER_EN
// stream out
if( _swapEndianU32(vertexShader->usesStreamOut) != 0 )
{
// stride 0
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_0-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[0])>>2);
// stride 1
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_1-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[1])>>2);
// stride 2
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_2-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[2])>>2);
// stride 3
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_3-0xA000);
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[3])>>2);
}
}
// update semantic table
uint32 vsSemanticTableSize = _swapEndianU32(vertexShader->regs[0x40/4]);
if( vsSemanticTableSize > 0 )
{
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1));
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_CLEAR-0xA000);
gx2WriteGather_submitU32AsBE(0xFFFFFFFF);
if( vsSemanticTableSize == 0 )
{
// todo: Figure out how this is done on real SW/HW (some vertex shaders don't have a semantic table)
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1));
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_0-0xA000);
gx2WriteGather_submitU32AsBE(0xFFFFFFFF);
}
else
{
uint32* vsSemanticTable = vertexShader->regs+(0x44/4);
vsSemanticTableSize = std::min<uint32>(vsSemanticTableSize, 0x20);
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+vsSemanticTableSize));
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_0-0xA000);
for(uint32 i=0; i<vsSemanticTableSize; i++)
gx2WriteGather_submitU32AsLE(vsSemanticTable[i]);
}
}
osLib_returnFromFunction(hCPU, 0);
}
void gx2Export_GX2SetPixelShader(PPCInterpreter_t* hCPU)
{
cemuLog_log(LogType::GX2, "GX2SetPixelShader(0x{:08x})", hCPU->gpr[3]);
@ -415,14 +217,14 @@ void gx2Export_GX2SetGeometryShader(PPCInterpreter_t* hCPU)
osLib_returnFromFunction(hCPU, 0);
}
struct GX2ComputeShader_t
struct GX2ComputeShader
{
/* +0x00 */ uint32be regs[12];
/* +0x30 */ uint32be programSize;
/* +0x34 */ uint32be programPtr;
/* +0x38 */ uint32 ukn38;
/* +0x3C */ uint32 ukn3C;
/* +0x40 */ uint32 ukn40[8];
/* +0x38 */ uint32be ukn38;
/* +0x3C */ uint32be ukn3C;
/* +0x40 */ uint32be ukn40[8];
/* +0x60 */ uint32be workgroupSizeX;
/* +0x64 */ uint32be workgroupSizeY;
/* +0x68 */ uint32be workgroupSizeZ;
@ -431,13 +233,13 @@ struct GX2ComputeShader_t
/* +0x74 */ GX2RBuffer rBuffer;
};
static_assert(offsetof(GX2ComputeShader_t, programSize) == 0x30);
static_assert(offsetof(GX2ComputeShader_t, workgroupSizeX) == 0x60);
static_assert(offsetof(GX2ComputeShader_t, rBuffer) == 0x74);
static_assert(offsetof(GX2ComputeShader, programSize) == 0x30);
static_assert(offsetof(GX2ComputeShader, workgroupSizeX) == 0x60);
static_assert(offsetof(GX2ComputeShader, rBuffer) == 0x74);
void gx2Export_GX2SetComputeShader(PPCInterpreter_t* hCPU)
{
ppcDefineParamTypePtr(computeShader, GX2ComputeShader_t, 0);
ppcDefineParamTypePtr(computeShader, GX2ComputeShader, 0);
cemuLog_log(LogType::GX2, "GX2SetComputeShader(0x{:08x})", hCPU->gpr[3]);
MPTR shaderPtr;