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Refactor more GX2 code to use LatteReg.h
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10 changed files with 536 additions and 262 deletions
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@ -20,12 +20,6 @@ void gx2_load();
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// shader
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void gx2Export_GX2SetFetchShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetVertexShaderGPRs(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetVertexShaderStackEntries(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetPixelShaderGPRs(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetPixelShaderStackEntries(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetVertexShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetPixelShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetGeometryShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetComputeShader(PPCInterpreter_t* hCPU);
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