Refactor more GX2 code to use LatteReg.h

This commit is contained in:
Exzap 2023-09-08 02:28:51 +02:00
parent 96800c6f97
commit 524188bb7a
10 changed files with 536 additions and 262 deletions

View file

@ -20,12 +20,6 @@ void gx2_load();
// shader
void gx2Export_GX2SetFetchShader(PPCInterpreter_t* hCPU);
void gx2Export_GX2GetVertexShaderGPRs(PPCInterpreter_t* hCPU);
void gx2Export_GX2GetVertexShaderStackEntries(PPCInterpreter_t* hCPU);
void gx2Export_GX2GetPixelShaderGPRs(PPCInterpreter_t* hCPU);
void gx2Export_GX2GetPixelShaderStackEntries(PPCInterpreter_t* hCPU);
void gx2Export_GX2SetVertexShader(PPCInterpreter_t* hCPU);
void gx2Export_GX2SetPixelShader(PPCInterpreter_t* hCPU);
void gx2Export_GX2SetGeometryShader(PPCInterpreter_t* hCPU);
void gx2Export_GX2SetComputeShader(PPCInterpreter_t* hCPU);