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Refactor more GX2 code to use LatteReg.h
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10 changed files with 536 additions and 262 deletions
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@ -396,12 +396,7 @@ void gx2_load()
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osLib_addFunction("gx2", "GX2GetCurrentScanBuffer", gx2Export_GX2GetCurrentScanBuffer);
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// shader stuff
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osLib_addFunction("gx2", "GX2GetVertexShaderGPRs", gx2Export_GX2GetVertexShaderGPRs);
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osLib_addFunction("gx2", "GX2GetVertexShaderStackEntries", gx2Export_GX2GetVertexShaderStackEntries);
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osLib_addFunction("gx2", "GX2GetPixelShaderGPRs", gx2Export_GX2GetPixelShaderGPRs);
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osLib_addFunction("gx2", "GX2GetPixelShaderStackEntries", gx2Export_GX2GetPixelShaderStackEntries);
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osLib_addFunction("gx2", "GX2SetFetchShader", gx2Export_GX2SetFetchShader);
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osLib_addFunction("gx2", "GX2SetVertexShader", gx2Export_GX2SetVertexShader);
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//osLib_addFunction("gx2", "GX2SetVertexShader", gx2Export_GX2SetVertexShader);
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osLib_addFunction("gx2", "GX2SetPixelShader", gx2Export_GX2SetPixelShader);
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osLib_addFunction("gx2", "GX2SetGeometryShader", gx2Export_GX2SetGeometryShader);
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osLib_addFunction("gx2", "GX2SetComputeShader", gx2Export_GX2SetComputeShader);
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