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Refactor more GX2 code to use LatteReg.h
This commit is contained in:
parent
96800c6f97
commit
524188bb7a
10 changed files with 536 additions and 262 deletions
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@ -396,12 +396,7 @@ void gx2_load()
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osLib_addFunction("gx2", "GX2GetCurrentScanBuffer", gx2Export_GX2GetCurrentScanBuffer);
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// shader stuff
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osLib_addFunction("gx2", "GX2GetVertexShaderGPRs", gx2Export_GX2GetVertexShaderGPRs);
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osLib_addFunction("gx2", "GX2GetVertexShaderStackEntries", gx2Export_GX2GetVertexShaderStackEntries);
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osLib_addFunction("gx2", "GX2GetPixelShaderGPRs", gx2Export_GX2GetPixelShaderGPRs);
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osLib_addFunction("gx2", "GX2GetPixelShaderStackEntries", gx2Export_GX2GetPixelShaderStackEntries);
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osLib_addFunction("gx2", "GX2SetFetchShader", gx2Export_GX2SetFetchShader);
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osLib_addFunction("gx2", "GX2SetVertexShader", gx2Export_GX2SetVertexShader);
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//osLib_addFunction("gx2", "GX2SetVertexShader", gx2Export_GX2SetVertexShader);
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osLib_addFunction("gx2", "GX2SetPixelShader", gx2Export_GX2SetPixelShader);
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osLib_addFunction("gx2", "GX2SetGeometryShader", gx2Export_GX2SetGeometryShader);
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osLib_addFunction("gx2", "GX2SetComputeShader", gx2Export_GX2SetComputeShader);
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@ -20,12 +20,6 @@ void gx2_load();
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// shader
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void gx2Export_GX2SetFetchShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetVertexShaderGPRs(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetVertexShaderStackEntries(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetPixelShaderGPRs(PPCInterpreter_t* hCPU);
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void gx2Export_GX2GetPixelShaderStackEntries(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetVertexShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetPixelShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetGeometryShader(PPCInterpreter_t* hCPU);
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void gx2Export_GX2SetComputeShader(PPCInterpreter_t* hCPU);
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@ -263,7 +263,7 @@ namespace GX2
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if (patchType == GX2_PATCH_TYPE::VERTEX_SHADER)
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{
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GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)obj;
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GX2VertexShader* vertexShader = (GX2VertexShader*)obj;
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displayData[patchOffset / 4 + 2] = memory_virtualToPhysical(vertexShader->GetProgramAddr()) >> 8;
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}
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else if (patchType == GX2_PATCH_TYPE::PIXEL_SHADER)
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@ -273,7 +273,7 @@ namespace GX2
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}
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else if (patchType == GX2_PATCH_TYPE::FETCH_SHADER)
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{
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GX2FetchShader_t* fetchShader = (GX2FetchShader_t*)obj;
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GX2FetchShader* fetchShader = (GX2FetchShader*)obj;
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displayData[patchOffset / 4 + 2] = memory_virtualToPhysical(fetchShader->GetProgramAddr()) >> 8;
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}
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else if (patchType == GX2_PATCH_TYPE::GEOMETRY_COPY_SHADER)
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@ -3,6 +3,7 @@
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#include "GX2_Shader.h"
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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#include "Cafe/HW/Latte/Core/LattePM4.h"
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#include "Cafe/HW/Latte/ISA/LatteReg.h"
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#include "Cafe/HW/Latte/ISA/LatteInstructions.h"
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uint32 memory_getVirtualOffsetFromPointer(void* ptr); // remove once we updated everything to MEMPTR
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@ -70,9 +71,9 @@ namespace GX2
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static_assert(sizeof(betype<LatteConst::VertexFetchEndianMode>) == 0x4);
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// calculate size of CF program subpart, includes alignment padding for clause instructions
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size_t _calcFetchShaderCFCodeSize(uint32 attributeCount, GX2FetchShader_t::FetchShaderType fetchShaderType, uint32 tessellationMode)
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size_t _calcFetchShaderCFCodeSize(uint32 attributeCount, GX2FetchShader::FetchShaderType fetchShaderType, uint32 tessellationMode)
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{
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cemu_assert_debug(fetchShaderType == GX2FetchShader_t::FetchShaderType::NO_TESSELATION);
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cemu_assert_debug(fetchShaderType == GX2FetchShader::FetchShaderType::NO_TESSELATION);
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cemu_assert_debug(tessellationMode == 0);
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uint32 numCFInstructions = ((attributeCount + 15) / 16) + 1; // one VTX clause can have up to 16 instructions + final CF instruction is RETURN
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size_t cfSize = numCFInstructions * 8;
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@ -80,16 +81,16 @@ namespace GX2
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return cfSize;
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}
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size_t _calcFetchShaderClauseCodeSize(uint32 attributeCount, GX2FetchShader_t::FetchShaderType fetchShaderType, uint32 tessellationMode)
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size_t _calcFetchShaderClauseCodeSize(uint32 attributeCount, GX2FetchShader::FetchShaderType fetchShaderType, uint32 tessellationMode)
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{
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cemu_assert_debug(fetchShaderType == GX2FetchShader_t::FetchShaderType::NO_TESSELATION);
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cemu_assert_debug(fetchShaderType == GX2FetchShader::FetchShaderType::NO_TESSELATION);
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cemu_assert_debug(tessellationMode == 0);
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uint32 numClauseInstructions = attributeCount;
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size_t clauseSize = numClauseInstructions * 16;
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return clauseSize;
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}
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void _writeFetchShaderCFCode(void* programBufferOut, uint32 attributeCount, GX2FetchShader_t::FetchShaderType fetchShaderType, uint32 tessellationMode)
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void _writeFetchShaderCFCode(void* programBufferOut, uint32 attributeCount, GX2FetchShader::FetchShaderType fetchShaderType, uint32 tessellationMode)
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{
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LatteCFInstruction* cfInstructionWriter = (LatteCFInstruction*)programBufferOut;
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uint32 attributeIndex = 0;
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@ -111,7 +112,7 @@ namespace GX2
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memcpy(cfInstructionWriter, &returnInstr, sizeof(LatteCFInstruction));
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}
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void _writeFetchShaderVTXCode(GX2FetchShader_t* fetchShader, void* programOut, uint32 attributeCount, GX2AttribDescription* attributeDescription, GX2FetchShader_t::FetchShaderType fetchShaderType, uint32 tessellationMode)
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void _writeFetchShaderVTXCode(GX2FetchShader* fetchShader, void* programOut, uint32 attributeCount, GX2AttribDescription* attributeDescription, GX2FetchShader::FetchShaderType fetchShaderType, uint32 tessellationMode)
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{
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uint8* writePtr = (uint8*)programOut;
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// one instruction per attribute (hardcoded into _writeFetchShaderCFCode)
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@ -151,7 +152,7 @@ namespace GX2
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bool divisorFound = false;
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for (uint32 i = 0; i < numDivisors; i++)
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{
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if (_swapEndianU32(fetchShader->divisors[i]) == attrAluDivisor)
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if (fetchShader->divisors[i] == attrAluDivisor)
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{
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srcSelX = i != 0 ? 2 : 1;
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divisorFound = true;
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@ -168,7 +169,7 @@ namespace GX2
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else
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{
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srcSelX = numDivisors != 0 ? 2 : 1;
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fetchShader->divisors[numDivisors] = _swapEndianU32(attrAluDivisor);
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fetchShader->divisors[numDivisors] = attrAluDivisor;
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numDivisors++;
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fetchShader->divisorCount = _swapEndianU32(numDivisors);
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}
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@ -213,9 +214,9 @@ namespace GX2
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}
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}
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uint32 GX2CalcFetchShaderSizeEx(uint32 attributeCount, GX2FetchShader_t::FetchShaderType fetchShaderType, uint32 tessellationMode)
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uint32 GX2CalcFetchShaderSizeEx(uint32 attributeCount, GX2FetchShader::FetchShaderType fetchShaderType, uint32 tessellationMode)
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{
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cemu_assert_debug(fetchShaderType == GX2FetchShader_t::FetchShaderType::NO_TESSELATION); // other types are todo
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cemu_assert_debug(fetchShaderType == GX2FetchShader::FetchShaderType::NO_TESSELATION); // other types are todo
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cemu_assert_debug(tessellationMode == 0); // other modes are todo
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uint32 finalSize =
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@ -225,9 +226,9 @@ namespace GX2
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return finalSize;
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}
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void GX2InitFetchShaderEx(GX2FetchShader_t* fetchShader, void* programBufferOut, uint32 attributeCount, GX2AttribDescription* attributeDescription, GX2FetchShader_t::FetchShaderType fetchShaderType, uint32 tessellationMode)
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void GX2InitFetchShaderEx(GX2FetchShader* fetchShader, void* programBufferOut, uint32 attributeCount, GX2AttribDescription* attributeDescription, GX2FetchShader::FetchShaderType fetchShaderType, uint32 tessellationMode)
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{
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cemu_assert_debug(fetchShaderType == GX2FetchShader_t::FetchShaderType::NO_TESSELATION);
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cemu_assert_debug(fetchShaderType == GX2FetchShader::FetchShaderType::NO_TESSELATION);
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cemu_assert_debug(tessellationMode == 0);
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/*
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@ -238,7 +239,7 @@ namespace GX2
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[CLAUSES]
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*/
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memset(fetchShader, 0x00, sizeof(GX2FetchShader_t));
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memset(fetchShader, 0x00, sizeof(GX2FetchShader));
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fetchShader->attribCount = _swapEndianU32(attributeCount);
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fetchShader->shaderPtr = (MPTR)_swapEndianU32(memory_getVirtualOffsetFromPointer(programBufferOut));
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@ -251,14 +252,181 @@ namespace GX2
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shaderOutput += _calcFetchShaderClauseCodeSize(attributeCount, fetchShaderType, tessellationMode);
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uint32 shaderSize = (uint32)(shaderOutput - shaderStart);
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cemu_assert_debug(shaderSize == GX2CalcFetchShaderSizeEx(attributeCount, GX2FetchShader_t::FetchShaderType::NO_TESSELATION, tessellationMode));
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cemu_assert_debug(shaderSize == GX2CalcFetchShaderSizeEx(attributeCount, GX2FetchShader::FetchShaderType::NO_TESSELATION, tessellationMode));
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fetchShader->shaderSize = _swapEndianU32((uint32)(shaderOutput - shaderStart));
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fetchShader->reg_SQ_PGM_RESOURCES_FS = Latte::LATTE_SQ_PGM_RESOURCES_FS().set_NUM_GPRS(2); // todo - affected by tesselation params?
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}
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uint32 GX2GetVertexShaderGPRs(GX2VertexShader* vertexShader)
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{
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return vertexShader->regs.SQ_PGM_RESOURCES_VS.value().get_NUM_GPRS();
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}
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uint32 GX2GetVertexShaderStackEntries(GX2VertexShader* vertexShader)
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{
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return vertexShader->regs.SQ_PGM_RESOURCES_VS.value().get_NUM_STACK_ENTRIES();
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}
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uint32 GX2GetPixelShaderGPRs(GX2PixelShader_t* pixelShader)
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{
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return _swapEndianU32(pixelShader->regs[0])&0xFF;
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}
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uint32 GX2GetPixelShaderStackEntries(GX2PixelShader_t* pixelShader)
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{
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return (_swapEndianU32(pixelShader->regs[0]>>8))&0xFF;
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}
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void GX2SetFetchShader(GX2FetchShader* fetchShaderPtr)
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{
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GX2ReserveCmdSpace(11);
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cemu_assert_debug((_swapEndianU32(fetchShaderPtr->shaderPtr) & 0xFF) == 0);
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gx2WriteGather_submit(
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// setup fetch shader
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pm4HeaderType3(IT_SET_CONTEXT_REG, 1+5),
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Latte::REGADDR::SQ_PGM_START_FS-0xA000,
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_swapEndianU32(fetchShaderPtr->shaderPtr)>>8,
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_swapEndianU32(fetchShaderPtr->shaderSize)>>3,
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0x10000, // ukn (ring buffer size?)
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0x10000, // ukn (ring buffer size?)
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fetchShaderPtr->reg_SQ_PGM_RESOURCES_FS,
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// write instance step
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pm4HeaderType3(IT_SET_CONTEXT_REG, 1+2),
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Latte::REGADDR::VGT_INSTANCE_STEP_RATE_0-0xA000,
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fetchShaderPtr->divisors[0],
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fetchShaderPtr->divisors[1]);
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}
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void GX2SetVertexShader(GX2VertexShader* vertexShader)
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{
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GX2ReserveCmdSpace(100);
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MPTR shaderProgramAddr;
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uint32 shaderProgramSize;
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if (vertexShader->shaderPtr)
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{
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// without R API
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shaderProgramAddr = vertexShader->shaderPtr.GetMPTR();
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shaderProgramSize = vertexShader->shaderSize;
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}
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else
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{
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shaderProgramAddr = vertexShader->rBuffer.GetVirtualAddr();
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shaderProgramSize = vertexShader->rBuffer.GetSize();
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}
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cemu_assert_debug(shaderProgramAddr != 0);
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cemu_assert_debug(shaderProgramSize != 0);
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if (vertexShader->shaderMode == GX2_SHADER_MODE::GEOMETRY_SHADER)
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{
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// in geometry shader mode the vertex shader is written to _ES register and almost all vs control registers are set by GX2SetGeometryShader
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gx2WriteGather_submit(
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pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
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Latte::REGADDR::SQ_PGM_START_ES-0xA000,
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memory_virtualToPhysical(shaderProgramAddr)>>8,
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shaderProgramSize>>3,
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0x100000,
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0x100000,
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vertexShader->regs.SQ_PGM_RESOURCES_VS); // SQ_PGM_RESOURCES_VS/SQ_PGM_RESOURCES_ES
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}
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else
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{
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gx2WriteGather_submit(
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/* vertex shader program */
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pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
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Latte::REGADDR::SQ_PGM_START_VS-0xA000,
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memory_virtualToPhysical(shaderProgramAddr)>>8, // physical address
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shaderProgramSize>>3,
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0x100000,
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0x100000,
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vertexShader->regs.SQ_PGM_RESOURCES_VS, // SQ_PGM_RESOURCES_VS/ES
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/* primitive id enable */
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pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::VGT_PRIMITIVEID_EN-0xA000,
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vertexShader->regs.VGT_PRIMITIVEID_EN,
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/* output config */
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pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::SPI_VS_OUT_CONFIG-0xA000,
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vertexShader->regs.SPI_VS_OUT_CONFIG,
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/* PA_CL_VS_OUT_CNTL */
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pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::PA_CL_VS_OUT_CNTL-0xA000,
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vertexShader->regs.PA_CL_VS_OUT_CNTL
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);
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cemu_assert_debug(vertexShader->regs.SPI_VS_OUT_CONFIG.value().get_VS_PER_COMPONENT() == false); // not handled on the GPU side
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uint32 numOutputIds = vertexShader->regs.vsOutIdTableSize;
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numOutputIds = std::min<uint32>(numOutputIds, 0xA);
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gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+numOutputIds));
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gx2WriteGather_submitU32AsBE(Latte::REGADDR::SPI_VS_OUT_ID_0-0xA000);
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for(uint32 i=0; i<numOutputIds; i++)
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gx2WriteGather_submitU32AsBE(vertexShader->regs.LATTE_SPI_VS_OUT_ID_N[i].value().getRawValue());
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// todo: SQ_PGM_CF_OFFSET_VS
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// todo: VGT_STRMOUT_BUFFER_EN
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// stream out
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if (vertexShader->usesStreamOut != 0)
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{
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// stride 0
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gx2WriteGather_submit(pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::VGT_STRMOUT_VTX_STRIDE_0-0xA000,
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vertexShader->streamOutVertexStride[0]>>2,
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// stride 1
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pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::VGT_STRMOUT_VTX_STRIDE_1-0xA000,
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vertexShader->streamOutVertexStride[1]>>2,
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// stride 2
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pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::VGT_STRMOUT_VTX_STRIDE_2-0xA000,
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vertexShader->streamOutVertexStride[2]>>2,
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// stride 3
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pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
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Latte::REGADDR::VGT_STRMOUT_VTX_STRIDE_3-0xA000,
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vertexShader->streamOutVertexStride[3]>>2);
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}
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}
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// update semantic table
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uint32 vsSemanticTableSize = vertexShader->regs.semanticTableSize;
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if (vsSemanticTableSize > 0)
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{
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gx2WriteGather_submit(
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pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1),
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Latte::REGADDR::SQ_VTX_SEMANTIC_CLEAR-0xA000,
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0xFFFFFFFF);
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if (vsSemanticTableSize == 0)
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{
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gx2WriteGather_submit(
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pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1),
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Latte::REGADDR::SQ_VTX_SEMANTIC_0-0xA000,
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0xFFFFFFFF);
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}
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else
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{
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uint32* vsSemanticTable = (uint32*)vertexShader->regs.SQ_VTX_SEMANTIC_N;
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vsSemanticTableSize = std::min<uint32>(vsSemanticTableSize, 32);
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gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+vsSemanticTableSize));
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gx2WriteGather_submitU32AsBE(Latte::REGADDR::SQ_VTX_SEMANTIC_0-0xA000);
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gx2WriteGather_submitU32AsLEArray(vsSemanticTable, vsSemanticTableSize);
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}
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}
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}
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void GX2ShaderInit()
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{
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cafeExportRegister("gx2", GX2CalcFetchShaderSizeEx, LogType::GX2);
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cafeExportRegister("gx2", GX2InitFetchShaderEx, LogType::GX2);
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cafeExportRegister("gx2", GX2GetVertexShaderGPRs, LogType::GX2);
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cafeExportRegister("gx2", GX2GetVertexShaderStackEntries, LogType::GX2);
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cafeExportRegister("gx2", GX2GetPixelShaderGPRs, LogType::GX2);
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cafeExportRegister("gx2", GX2GetPixelShaderStackEntries, LogType::GX2);
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cafeExportRegister("gx2", GX2SetFetchShader, LogType::GX2);
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cafeExportRegister("gx2", GX2SetVertexShader, LogType::GX2);
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}
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}
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@ -2,7 +2,7 @@
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#include "Cafe/HW/Latte/ISA/LatteReg.h"
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#include "GX2_Streamout.h"
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struct GX2FetchShader_t
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struct GX2FetchShader
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{
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enum class FetchShaderType : uint32
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{
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@ -10,12 +10,12 @@ struct GX2FetchShader_t
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};
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/* +0x00 */ betype<FetchShaderType> fetchShaderType;
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/* +0x04 */ uint32 _regs[1];
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/* +0x04 */ betype<Latte::LATTE_SQ_PGM_RESOURCES_FS> reg_SQ_PGM_RESOURCES_FS;
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/* +0x08 */ uint32 shaderSize;
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/* +0x0C */ MPTR shaderPtr;
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/* +0x10 */ uint32 attribCount;
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/* +0x14 */ uint32 divisorCount;
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/* +0x18 */ uint32 divisors[2];
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/* +0x18 */ uint32be divisors[2];
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MPTR GetProgramAddr() const
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{
|
||||
|
@ -23,8 +23,8 @@ struct GX2FetchShader_t
|
|||
}
|
||||
};
|
||||
|
||||
static_assert(sizeof(GX2FetchShader_t) == 0x20);
|
||||
static_assert(sizeof(betype<GX2FetchShader_t::FetchShaderType>) == 4);
|
||||
static_assert(sizeof(GX2FetchShader) == 0x20);
|
||||
static_assert(sizeof(betype<GX2FetchShader::FetchShaderType>) == 4);
|
||||
|
||||
namespace GX2
|
||||
{
|
||||
|
@ -32,19 +32,43 @@ namespace GX2
|
|||
void GX2ShaderInit();
|
||||
}
|
||||
|
||||
// code below still needs to be modernized (use betype, enum classes)
|
||||
// code below still needs to be modernized (use betype, enum classes, move to namespace)
|
||||
|
||||
// deprecated, use GX2_SHADER_MODE enum class instead
|
||||
#define GX2_SHADER_MODE_UNIFORM_REGISTER 0
|
||||
#define GX2_SHADER_MODE_UNIFORM_BLOCK 1
|
||||
#define GX2_SHADER_MODE_GEOMETRY_SHADER 2
|
||||
#define GX2_SHADER_MODE_COMPUTE_SHADER 3
|
||||
|
||||
struct GX2VertexShader_t
|
||||
enum class GX2_SHADER_MODE : uint32
|
||||
{
|
||||
/* +0x000 */ uint32 regs[52];
|
||||
/* +0x0D0 */ uint32 shaderSize;
|
||||
/* +0x0D4 */ MPTR shaderPtr;
|
||||
/* +0x0D8 */ uint32 shaderMode; // GX2_SHADER_MODE_*
|
||||
UNIFORM_REGISTER = 0,
|
||||
UNIFORM_BLOCK = 1,
|
||||
GEOMETRY_SHADER = 2,
|
||||
COMPUTE_SHADER = 3,
|
||||
};
|
||||
|
||||
struct GX2VertexShader
|
||||
{
|
||||
/* +0x000 */
|
||||
struct
|
||||
{
|
||||
/* +0x00 */ betype<Latte::LATTE_SQ_PGM_RESOURCES_VS> SQ_PGM_RESOURCES_VS; // compatible with SQ_PGM_RESOURCES_ES
|
||||
/* +0x04 */ betype<Latte::LATTE_VGT_PRIMITIVEID_EN> VGT_PRIMITIVEID_EN;
|
||||
/* +0x08 */ betype<Latte::LATTE_SPI_VS_OUT_CONFIG> SPI_VS_OUT_CONFIG;
|
||||
/* +0x0C */ uint32be vsOutIdTableSize;
|
||||
/* +0x10 */ betype<Latte::LATTE_SPI_VS_OUT_ID_N> LATTE_SPI_VS_OUT_ID_N[10];
|
||||
/* +0x38 */ betype<Latte::LATTE_PA_CL_VS_OUT_CNTL> PA_CL_VS_OUT_CNTL;
|
||||
/* +0x3C */ uint32be uknReg15; // ?
|
||||
/* +0x40 */ uint32be semanticTableSize;
|
||||
/* +0x44 */ betype<Latte::LATTE_SQ_VTX_SEMANTIC_X> SQ_VTX_SEMANTIC_N[32];
|
||||
/* +0xC4 */ uint32be uknReg49; // ?
|
||||
/* +0xC8 */ uint32be uknReg50; // vgt_vertex_reuse_block_cntl
|
||||
/* +0xCC */ uint32be uknReg51; // vgt_hos_reuse_depth
|
||||
}regs;
|
||||
/* +0x0D0 */ uint32be shaderSize;
|
||||
/* +0x0D4 */ MEMPTR<void> shaderPtr;
|
||||
/* +0x0D8 */ betype<GX2_SHADER_MODE> shaderMode;
|
||||
/* +0x0DC */ uint32 uniformBlockCount;
|
||||
/* +0x0E0 */ MPTR uniformBlockInfo;
|
||||
/* +0x0E4 */ uint32 uniformVarCount;
|
||||
|
@ -57,20 +81,20 @@ struct GX2VertexShader_t
|
|||
/* +0x100 */ MPTR samplerInfo;
|
||||
/* +0x104 */ uint32 attribCount;
|
||||
/* +0x108 */ MPTR attribInfo;
|
||||
/* +0x10C */ uint32 ringItemsize; // for GS
|
||||
/* +0x110 */ uint32 usesStreamOut;
|
||||
/* +0x114 */ uint32 streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
|
||||
/* +0x10C */ uint32be ringItemsize; // for GS
|
||||
/* +0x110 */ uint32be usesStreamOut;
|
||||
/* +0x114 */ uint32be streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
|
||||
/* +0x124 */ GX2RBuffer rBuffer;
|
||||
|
||||
MPTR GetProgramAddr() const
|
||||
{
|
||||
if (_swapEndianU32(this->shaderPtr) != MPTR_NULL)
|
||||
return _swapEndianU32(this->shaderPtr);
|
||||
if (this->shaderPtr)
|
||||
return this->shaderPtr.GetMPTR();
|
||||
return this->rBuffer.GetVirtualAddr();
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(sizeof(GX2VertexShader_t) == 0x134);
|
||||
static_assert(sizeof(GX2VertexShader) == 0x134);
|
||||
|
||||
typedef struct _GX2PixelShader
|
||||
{
|
||||
|
|
|
@ -8,204 +8,6 @@
|
|||
#include "GX2.h"
|
||||
#include "GX2_Shader.h"
|
||||
|
||||
void gx2Export_GX2SetFetchShader(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2SetFetchShader(0x{:08x})", hCPU->gpr[3]);
|
||||
GX2ReserveCmdSpace(11);
|
||||
GX2FetchShader_t* fetchShaderPtr = (GX2FetchShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
|
||||
cemu_assert_debug((_swapEndianU32(fetchShaderPtr->shaderPtr) & 0xFF) == 0);
|
||||
|
||||
gx2WriteGather_submit(
|
||||
// setup fetch shader
|
||||
pm4HeaderType3(IT_SET_CONTEXT_REG, 1+5),
|
||||
mmSQ_PGM_START_FS-0xA000,
|
||||
_swapEndianU32(fetchShaderPtr->shaderPtr)>>8, // pointer divided by 256
|
||||
_swapEndianU32(fetchShaderPtr->shaderSize)>>3, // size divided by 8
|
||||
0x10000, // ukn (ring buffer size?)
|
||||
0x10000, // ukn (ring buffer size?)
|
||||
*(uint32be*)&(fetchShaderPtr->_regs[0]),
|
||||
|
||||
// write instance step
|
||||
pm4HeaderType3(IT_SET_CONTEXT_REG, 1+2),
|
||||
mmVGT_INSTANCE_STEP_RATE_0-0xA000,
|
||||
*(uint32be*)&(fetchShaderPtr->divisors[0]),
|
||||
*(uint32be*)&(fetchShaderPtr->divisors[1]));
|
||||
|
||||
osLib_returnFromFunction(hCPU, 0);
|
||||
}
|
||||
|
||||
void gx2Export_GX2GetVertexShaderGPRs(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2GetVertexShaderGPRs(0x{:08x})", hCPU->gpr[3]);
|
||||
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
|
||||
uint8 numGPRs = _swapEndianU32(vertexShader->regs[0])&0xFF;
|
||||
osLib_returnFromFunction(hCPU, numGPRs);
|
||||
}
|
||||
|
||||
void gx2Export_GX2GetVertexShaderStackEntries(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2GetVertexShaderStackEntries(0x{:08x})", hCPU->gpr[3]);
|
||||
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
|
||||
uint8 stackEntries = (_swapEndianU32(vertexShader->regs[0])>>8)&0xFF;
|
||||
osLib_returnFromFunction(hCPU, stackEntries);
|
||||
}
|
||||
|
||||
void gx2Export_GX2GetPixelShaderGPRs(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2GetPixelShaderGPRs(0x{:08x})", hCPU->gpr[3]);
|
||||
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
|
||||
uint8 stackEntries = (_swapEndianU32(pixelShader->regs[0]))&0xFF;
|
||||
osLib_returnFromFunction(hCPU, stackEntries);
|
||||
}
|
||||
|
||||
void gx2Export_GX2GetPixelShaderStackEntries(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2GetPixelShaderStackEntries(0x{:08x})", hCPU->gpr[3]);
|
||||
GX2PixelShader_t* pixelShader = (GX2PixelShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
|
||||
uint8 numGPRs = (_swapEndianU32(pixelShader->regs[0]>>8))&0xFF;
|
||||
osLib_returnFromFunction(hCPU, numGPRs);
|
||||
}
|
||||
|
||||
void gx2Export_GX2SetVertexShader(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2SetVertexShader(0x{:08x})", hCPU->gpr[3]);
|
||||
GX2ReserveCmdSpace(100);
|
||||
|
||||
GX2VertexShader_t* vertexShader = (GX2VertexShader_t*)memory_getPointerFromVirtualOffset(hCPU->gpr[3]);
|
||||
|
||||
MPTR shaderProgramAddr;
|
||||
uint32 shaderProgramSize;
|
||||
|
||||
if( _swapEndianU32(vertexShader->shaderPtr) != MPTR_NULL )
|
||||
{
|
||||
// without R API
|
||||
shaderProgramAddr = _swapEndianU32(vertexShader->shaderPtr);
|
||||
shaderProgramSize = _swapEndianU32(vertexShader->shaderSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
shaderProgramAddr = vertexShader->rBuffer.GetVirtualAddr();
|
||||
shaderProgramSize = vertexShader->rBuffer.GetSize();
|
||||
}
|
||||
|
||||
cemu_assert_debug(shaderProgramAddr != 0);
|
||||
cemu_assert_debug(shaderProgramSize != 0);
|
||||
|
||||
if( _swapEndianU32(vertexShader->shaderMode) == GX2_SHADER_MODE_GEOMETRY_SHADER )
|
||||
{
|
||||
// in geometry shader mode the vertex shader is written to _ES register and almost all vs control registers are set by GX2SetGeometryShader
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 6));
|
||||
gx2WriteGather_submitU32AsBE(mmSQ_PGM_START_ES-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(memory_virtualToPhysical(shaderProgramAddr)>>8);
|
||||
gx2WriteGather_submitU32AsBE(shaderProgramSize>>3);
|
||||
gx2WriteGather_submitU32AsBE(0x100000);
|
||||
gx2WriteGather_submitU32AsBE(0x100000);
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[0])); // unknown
|
||||
}
|
||||
else
|
||||
{
|
||||
gx2WriteGather_submit(
|
||||
/* vertex shader program */
|
||||
pm4HeaderType3(IT_SET_CONTEXT_REG, 6),
|
||||
mmSQ_PGM_START_VS-0xA000,
|
||||
memory_virtualToPhysical(shaderProgramAddr)>>8, // physical address
|
||||
shaderProgramSize>>3, // size
|
||||
0x100000,
|
||||
0x100000,
|
||||
_swapEndianU32(vertexShader->regs[0]), // unknown
|
||||
/* primitive id enable */
|
||||
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
|
||||
mmVGT_PRIMITIVEID_EN-0xA000,
|
||||
_swapEndianU32(vertexShader->regs[1]),
|
||||
/* output config */
|
||||
pm4HeaderType3(IT_SET_CONTEXT_REG, 2),
|
||||
mmSPI_VS_OUT_CONFIG-0xA000,
|
||||
_swapEndianU32(vertexShader->regs[2]));
|
||||
|
||||
if( (_swapEndianU32(vertexShader->regs[2]) & 1) != 0 )
|
||||
debugBreakpoint(); // per-component flag?
|
||||
|
||||
// ukn
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
|
||||
gx2WriteGather_submitU32AsBE(mmPA_CL_VS_OUT_CNTL-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[14]));
|
||||
|
||||
uint32 numOutputIds = _swapEndianU32(vertexShader->regs[3]);
|
||||
numOutputIds = std::min<uint32>(numOutputIds, 0xA);
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+numOutputIds));
|
||||
gx2WriteGather_submitU32AsBE(mmSPI_VS_OUT_ID_0-0xA000);
|
||||
for(uint32 i=0; i<numOutputIds; i++)
|
||||
{
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->regs[4+i]));
|
||||
}
|
||||
|
||||
/*
|
||||
VS _regs[]:
|
||||
0 ?
|
||||
1 mmVGT_PRIMITIVEID_EN (?)
|
||||
2 mmSPI_VS_OUT_CONFIG
|
||||
3 Number of used SPI_VS_OUT_ID_* entries
|
||||
4 - 13 SPI_VS_OUT_ID_0 - SPI_VS_OUT_ID_9
|
||||
14 pa_cl_vs_out_cntl
|
||||
...
|
||||
17 - ?? semantic table entry (input)
|
||||
|
||||
...
|
||||
50 vgt_vertex_reuse_block_cntl
|
||||
51 vgt_hos_reuse_depth
|
||||
*/
|
||||
|
||||
// todo: mmSQ_PGM_CF_OFFSET_VS
|
||||
// todo: mmVGT_STRMOUT_BUFFER_EN
|
||||
// stream out
|
||||
if( _swapEndianU32(vertexShader->usesStreamOut) != 0 )
|
||||
{
|
||||
// stride 0
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
|
||||
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_0-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[0])>>2);
|
||||
// stride 1
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
|
||||
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_1-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[1])>>2);
|
||||
// stride 2
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
|
||||
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_2-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[2])>>2);
|
||||
// stride 3
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 2));
|
||||
gx2WriteGather_submitU32AsBE(mmVGT_STRMOUT_VTX_STRIDE_3-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(_swapEndianU32(vertexShader->streamOutVertexStride[3])>>2);
|
||||
}
|
||||
}
|
||||
// update semantic table
|
||||
uint32 vsSemanticTableSize = _swapEndianU32(vertexShader->regs[0x40/4]);
|
||||
if( vsSemanticTableSize > 0 )
|
||||
{
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1));
|
||||
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_CLEAR-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(0xFFFFFFFF);
|
||||
if( vsSemanticTableSize == 0 )
|
||||
{
|
||||
// todo: Figure out how this is done on real SW/HW (some vertex shaders don't have a semantic table)
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+1));
|
||||
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_0-0xA000);
|
||||
gx2WriteGather_submitU32AsBE(0xFFFFFFFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32* vsSemanticTable = vertexShader->regs+(0x44/4);
|
||||
vsSemanticTableSize = std::min<uint32>(vsSemanticTableSize, 0x20);
|
||||
gx2WriteGather_submitU32AsBE(pm4HeaderType3(IT_SET_CONTEXT_REG, 1+vsSemanticTableSize));
|
||||
gx2WriteGather_submitU32AsBE(mmSQ_VTX_SEMANTIC_0-0xA000);
|
||||
for(uint32 i=0; i<vsSemanticTableSize; i++)
|
||||
gx2WriteGather_submitU32AsLE(vsSemanticTable[i]);
|
||||
}
|
||||
}
|
||||
|
||||
osLib_returnFromFunction(hCPU, 0);
|
||||
}
|
||||
|
||||
void gx2Export_GX2SetPixelShader(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
cemuLog_log(LogType::GX2, "GX2SetPixelShader(0x{:08x})", hCPU->gpr[3]);
|
||||
|
@ -415,14 +217,14 @@ void gx2Export_GX2SetGeometryShader(PPCInterpreter_t* hCPU)
|
|||
osLib_returnFromFunction(hCPU, 0);
|
||||
}
|
||||
|
||||
struct GX2ComputeShader_t
|
||||
struct GX2ComputeShader
|
||||
{
|
||||
/* +0x00 */ uint32be regs[12];
|
||||
/* +0x30 */ uint32be programSize;
|
||||
/* +0x34 */ uint32be programPtr;
|
||||
/* +0x38 */ uint32 ukn38;
|
||||
/* +0x3C */ uint32 ukn3C;
|
||||
/* +0x40 */ uint32 ukn40[8];
|
||||
/* +0x38 */ uint32be ukn38;
|
||||
/* +0x3C */ uint32be ukn3C;
|
||||
/* +0x40 */ uint32be ukn40[8];
|
||||
/* +0x60 */ uint32be workgroupSizeX;
|
||||
/* +0x64 */ uint32be workgroupSizeY;
|
||||
/* +0x68 */ uint32be workgroupSizeZ;
|
||||
|
@ -431,13 +233,13 @@ struct GX2ComputeShader_t
|
|||
/* +0x74 */ GX2RBuffer rBuffer;
|
||||
};
|
||||
|
||||
static_assert(offsetof(GX2ComputeShader_t, programSize) == 0x30);
|
||||
static_assert(offsetof(GX2ComputeShader_t, workgroupSizeX) == 0x60);
|
||||
static_assert(offsetof(GX2ComputeShader_t, rBuffer) == 0x74);
|
||||
static_assert(offsetof(GX2ComputeShader, programSize) == 0x30);
|
||||
static_assert(offsetof(GX2ComputeShader, workgroupSizeX) == 0x60);
|
||||
static_assert(offsetof(GX2ComputeShader, rBuffer) == 0x74);
|
||||
|
||||
void gx2Export_GX2SetComputeShader(PPCInterpreter_t* hCPU)
|
||||
{
|
||||
ppcDefineParamTypePtr(computeShader, GX2ComputeShader_t, 0);
|
||||
ppcDefineParamTypePtr(computeShader, GX2ComputeShader, 0);
|
||||
cemuLog_log(LogType::GX2, "GX2SetComputeShader(0x{:08x})", hCPU->gpr[3]);
|
||||
|
||||
MPTR shaderPtr;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue