Remove shaderMulAccuracy "min" option

It's less accurate and it doesn't actually perform better on most hardware.
This commit is contained in:
Exzap 2023-03-12 10:30:53 +01:00
parent 040cc27a40
commit 504e0488a8
5 changed files with 16 additions and 22 deletions

View file

@ -255,6 +255,8 @@ struct LatteDecompilerOutputUniformOffsets
struct LatteDecompilerOptions
{
bool usesGeometryShader{ false };
// floating point math
bool strictMul{}; // if true, 0*anything=0 rule is emulated
// Vulkan-specific
bool useTFViaSSBO{ false };
struct