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Remove shaderMulAccuracy "min" option
It's less accurate and it doesn't actually perform better on most hardware.
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5 changed files with 16 additions and 22 deletions
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@ -255,6 +255,8 @@ struct LatteDecompilerOutputUniformOffsets
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struct LatteDecompilerOptions
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{
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bool usesGeometryShader{ false };
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// floating point math
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bool strictMul{}; // if true, 0*anything=0 rule is emulated
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// Vulkan-specific
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bool useTFViaSSBO{ false };
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struct
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