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Remove shaderMulAccuracy "min" option
It's less accurate and it doesn't actually perform better on most hardware.
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5 changed files with 16 additions and 22 deletions
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@ -11,6 +11,7 @@
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "util/helpers/StringParser.h"
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#include "config/ActiveSettings.h"
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#include "Cafe/GameProfile/GameProfile.h"
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#include "util/containers/flat_hash_map.hpp"
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#include <cinttypes>
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@ -686,6 +687,7 @@ void LatteShader_GetDecompilerOptions(LatteDecompilerOptions& options, LatteCons
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options.useTFViaSSBO = VulkanRenderer::GetInstance()->UseTFViaSSBO();
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options.spirvInstrinsics.hasRoundingModeRTEFloat32 = VulkanRenderer::GetInstance()->HasSPRIVRoundingModeRTE32();
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}
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options.strictMul = g_current_game_profile->GetAccurateShaderMul() != AccurateShaderMulOption::False;
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}
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LatteDecompilerShader* LatteShader_CompileSeparableVertexShader2(uint64 baseHash, uint64& vsAuxHash, uint8* vertexShaderPtr, uint32 vertexShaderSize, bool usesGeometryShader, LatteFetchShader* fetchShader)
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