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debug: Fix shader dumping (#1466)
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2 changed files with 5 additions and 9 deletions
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@ -1113,9 +1113,7 @@ void MainWindow::OnDebugDumpUsedShaders(wxCommandEvent& event)
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{
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try
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{
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// create directory
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const fs::path path(ActiveSettings::GetUserDataPath());
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fs::create_directories(path / "dump" / "shaders");
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fs::create_directories(ActiveSettings::GetUserDataPath("dump/shaders"));
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}
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catch (const std::exception & ex)
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{
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