Latte/Vulkan: Set shader rounding mode via VK_KHR_SHADER_FLOAT_CONTROLS

This commit is contained in:
Exzap 2023-03-01 15:36:57 +01:00
parent 43c9a4eccd
commit 4a564e2447
11 changed files with 142 additions and 75 deletions

View file

@ -641,16 +641,19 @@ bool LatteShaderCache_readSeparableVertexShader(MemStreamReader& streamReader, u
return false;
if (streamReader.hasError() || !streamReader.isEndOfStream())
return false;
// update PS inputs (influence VS shader outputs)
// update PS inputs (affects VS shader outputs)
LatteShader_UpdatePSInputs(lcr->GetRawView());
// get fetch shader
LatteFetchShader::CacheHash fsHash = LatteFetchShader::CalculateCacheHash((uint32*)fetchShaderData.data(), fetchShaderData.size());
LatteFetchShader* fetchShader = LatteShaderRecompiler_createFetchShader(fsHash, lcr->GetRawView(), (uint32*)fetchShaderData.data(), fetchShaderData.size());
// determine decompiler options
LatteDecompilerOptions options;
LatteShader_GetDecompilerOptions(options, LatteConst::ShaderType::Vertex, usesGeometryShader);
// decompile vertex shader
LatteDecompilerOutput_t decompilerOutput{};
LatteFetchShader* fetchShaderList[1];
fetchShaderList[0] = fetchShader;
LatteDecompiler_DecompileVertexShader(shaderBaseHash, lcr->GetRawView(), vertexShaderData.data(), vertexShaderData.size(), fetchShaderList, 1, lcr->GetSpecialStateValues(), usesGeometryShader, &decompilerOutput);
LatteDecompiler_DecompileVertexShader(shaderBaseHash, lcr->GetRawView(), vertexShaderData.data(), vertexShaderData.size(), fetchShaderList, 1, lcr->GetSpecialStateValues(), options, &decompilerOutput);
LatteDecompilerShader* vertexShader = LatteShader_CreateShaderFromDecompilerOutput(decompilerOutput, shaderBaseHash, false, shaderAuxHash, lcr->GetRawView());
// compile
LatteShader_DumpShader(shaderBaseHash, shaderAuxHash, vertexShader);
@ -688,15 +691,17 @@ bool LatteShaderCache_readSeparableGeometryShader(MemStreamReader& streamReader,
return false;
// update PS inputs
LatteShader_UpdatePSInputs(lcr->GetRawView());
// determine decompiler options
LatteDecompilerOptions options;
LatteShader_GetDecompilerOptions(options, LatteConst::ShaderType::Geometry, true);
// decompile geometry shader
LatteDecompilerOutput_t decompilerOutput{};
LatteDecompiler_DecompileGeometryShader(shaderBaseHash, lcr->GetRawView(), geometryShaderData.data(), geometryShaderData.size(), geometryCopyShaderData.data(), geometryCopyShaderData.size(), lcr->GetSpecialStateValues(), vsRingParameterCount, &decompilerOutput);
LatteDecompiler_DecompileGeometryShader(shaderBaseHash, lcr->GetRawView(), geometryShaderData.data(), geometryShaderData.size(), geometryCopyShaderData.data(), geometryCopyShaderData.size(), lcr->GetSpecialStateValues(), vsRingParameterCount, options, &decompilerOutput);
LatteDecompilerShader* geometryShader = LatteShader_CreateShaderFromDecompilerOutput(decompilerOutput, shaderBaseHash, false, shaderAuxHash, lcr->GetRawView());
// compile
LatteShader_DumpShader(shaderBaseHash, shaderAuxHash, geometryShader);
LatteShader_DumpRawShader(shaderBaseHash, shaderAuxHash, SHADER_DUMP_TYPE_GEOMETRY, geometryShaderData.data(), geometryShaderData.size());
LatteShaderCache_loadOrCompileSeparableShader(geometryShader, shaderBaseHash, shaderAuxHash);
catchOpenGLError();
LatteSHRC_RegisterShader(geometryShader, shaderBaseHash, shaderAuxHash);
return true;
}
@ -724,9 +729,12 @@ bool LatteShaderCache_readSeparablePixelShader(MemStreamReader& streamReader, ui
return false;
// update PS inputs
LatteShader_UpdatePSInputs(lcr->GetRawView());
// determine decompiler options
LatteDecompilerOptions options;
LatteShader_GetDecompilerOptions(options, LatteConst::ShaderType::Pixel, usesGeometryShader);
// decompile pixel shader
LatteDecompilerOutput_t decompilerOutput{};
LatteDecompiler_DecompilePixelShader(shaderBaseHash, lcr->GetRawView(), pixelShaderData.data(), pixelShaderData.size(), lcr->GetSpecialStateValues(), usesGeometryShader, &decompilerOutput);
LatteDecompiler_DecompilePixelShader(shaderBaseHash, lcr->GetRawView(), pixelShaderData.data(), pixelShaderData.size(), lcr->GetSpecialStateValues(), options, &decompilerOutput);
LatteDecompilerShader* pixelShader = LatteShader_CreateShaderFromDecompilerOutput(decompilerOutput, shaderBaseHash, false, shaderAuxHash, lcr->GetRawView());
// compile
LatteShader_DumpShader(shaderBaseHash, shaderAuxHash, pixelShader);