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use managed storage mode when dedicated memory
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269e072139
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11 changed files with 67 additions and 33 deletions
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@ -328,7 +328,7 @@ public:
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RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
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void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) override;
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void indexData_uploadIndexMemory(uint32 offset, uint32 size) override;
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void indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size) override;
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// externally callable
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void GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isDepth, Latte::E_DIM dim, sint32 width, sint32 height, FormatInfoVK* formatInfoOut);
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