use managed storage mode when dedicated memory

This commit is contained in:
Samuliak 2024-08-18 14:37:39 +02:00
parent 269e072139
commit 485a652c85
11 changed files with 67 additions and 33 deletions

View file

@ -1,6 +1,7 @@
#pragma once
#include "Cafe/HW/Latte/Renderer/Metal/MetalBufferAllocator.h"
#include "Metal/MTLResource.hpp"
struct MetalRestridedBufferRange
{
@ -57,7 +58,7 @@ private:
class MetalMemoryManager
{
public:
MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer), m_framePersistentBufferAllocator(metalRenderer), m_tempBufferAllocator(metalRenderer), m_vertexBufferCache(metalRenderer, m_framePersistentBufferAllocator) {}
MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer, m_mtlr->GetOptimalResourceStorageMode()), m_framePersistentBufferAllocator(metalRenderer, MTL::ResourceStorageModePrivate), m_tempBufferAllocator(metalRenderer), m_vertexBufferCache(metalRenderer, m_framePersistentBufferAllocator) {}
~MetalMemoryManager();
// Pipelines