Latte/Vulkan: Set RoundingModeRTE for all float types

Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
This commit is contained in:
Exzap 2023-03-02 16:18:50 +01:00
parent f8ea594447
commit 466ad8d35e
4 changed files with 27 additions and 24 deletions

View file

@ -228,7 +228,7 @@ void TextureRelationViewerWindow::_setTextureRelationListItemTexture(wxListCtrl*
uiList->SetItem(rowIndex, columnIndex, tempStr);
columnIndex++;
// tilemode
sprintf(tempStr, "%d", texInfo->tileMode);
sprintf(tempStr, "%d", (int)texInfo->tileMode);
uiList->SetItem(rowIndex, columnIndex, tempStr);
columnIndex++;
// sliceRange