Latte/Vulkan: Set RoundingModeRTE for all float types

Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
This commit is contained in:
Exzap 2023-03-02 16:18:50 +01:00
parent f8ea594447
commit 466ad8d35e
4 changed files with 27 additions and 24 deletions

View file

@ -17,7 +17,7 @@ uint32 RendererShader::GeneratePrecompiledCacheId()
v += (EMULATOR_VERSION_MINOR * 100u);
// settings that can influence shaders
v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133; // this option modifies shaders
v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133;
return v;
}