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Latte/Vulkan: Set RoundingModeRTE for all float types
Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
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4 changed files with 27 additions and 24 deletions
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@ -17,7 +17,7 @@ uint32 RendererShader::GeneratePrecompiledCacheId()
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v += (EMULATOR_VERSION_MINOR * 100u);
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// settings that can influence shaders
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v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133; // this option modifies shaders
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v += (uint32)g_current_game_profile->GetAccurateShaderMul() * 133;
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return v;
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}
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