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fix: mesh shader errors
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parent
b10bcd422e
commit
46269c0069
2 changed files with 30 additions and 18 deletions
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@ -290,7 +290,6 @@ namespace LatteDecompiler
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
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{
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src->add("struct VertexOut {" _CRLF);
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src->add("float4 position [[position]];" _CRLF);
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uint32 ringParameterCountVS2GS = 0;
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex)
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{
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