fix: mesh shader errors

This commit is contained in:
Samuliak 2024-08-20 09:52:54 +02:00
parent b10bcd422e
commit 46269c0069
2 changed files with 30 additions and 18 deletions

View file

@ -290,7 +290,6 @@ namespace LatteDecompiler
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
{
src->add("struct VertexOut {" _CRLF);
src->add("float4 position [[position]];" _CRLF);
uint32 ringParameterCountVS2GS = 0;
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex)
{