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Remove remnants of frame profiler code
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parent
4a04fab9c4
commit
45072fccb2
8 changed files with 9 additions and 81 deletions
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@ -604,42 +604,3 @@ void LatteOverlay_updateStats(double fps, sint32 drawcalls)
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// update vram
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g_renderer->GetVRAMInfo(g_state.vramUsage, g_state.vramTotal);
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}
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void LatteOverlay_updateStatsPerFrame()
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{
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if (!ActiveSettings::FrameProfilerEnabled())
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return;
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// update frametime graph
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uint32 frameTime_total = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_frameTime.getPreviousFrameValue());
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uint32 frameTime_idle = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_idleTime.getPreviousFrameValue());
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uint32 frameTime_dcStageTextures = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_dcStageTextures.getPreviousFrameValue());
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uint32 frameTime_dcStageVertexMgr = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_dcStageVertexMgr.getPreviousFrameValue());
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uint32 frameTime_dcStageShaderAndUniformMgr = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_dcStageShaderAndUniformMgr.getPreviousFrameValue());
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uint32 frameTime_dcStageIndexMgr = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_dcStageIndexMgr.getPreviousFrameValue());
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uint32 frameTime_dcStageMRT = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_dcStageMRT.getPreviousFrameValue());
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uint32 frameTime_dcStageDrawcallAPI = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_dcStageDrawcallAPI.getPreviousFrameValue());
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uint32 frameTime_waitForAsync = (uint32)PPCTimer_tscToMicroseconds(performanceMonitor.gpuTime_waitForAsync.getPreviousFrameValue());
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// make sure total frame time is not less than it's sums
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uint32 minimumExpectedFrametime =
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frameTime_idle +
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frameTime_dcStageTextures +
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frameTime_dcStageVertexMgr +
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frameTime_dcStageShaderAndUniformMgr +
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frameTime_dcStageIndexMgr +
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frameTime_dcStageMRT +
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frameTime_dcStageDrawcallAPI +
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frameTime_waitForAsync;
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frameTime_total = std::max(frameTime_total, minimumExpectedFrametime);
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//g_state.frametimeGraph.appendEntry();
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//g_state.frametimeGraph.setCurrentEntryValue(0xFF404040, frameTime_idle);
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//g_state.frametimeGraph.setCurrentEntryValue(0xFFFFC0FF, frameTime_waitForAsync);
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//g_state.frametimeGraph.setCurrentEntryValue(0xFF000040, frameTime_dcStageTextures); // dark red
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//g_state.frametimeGraph.setCurrentEntryValue(0xFF004000, frameTime_dcStageVertexMgr); // dark green
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//g_state.frametimeGraph.setCurrentEntryValue(0xFFFFFF80, frameTime_dcStageShaderAndUniformMgr); // blueish
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//g_state.frametimeGraph.setCurrentEntryValue(0xFF800080, frameTime_dcStageIndexMgr); // purple
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//g_state.frametimeGraph.setCurrentEntryValue(0xFF00FF00, frameTime_dcStageMRT); // green
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//g_state.frametimeGraph.setCurrentEntryValue(0xFF00FFFF, frameTime_dcStageDrawcallAPI); // yellow
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//g_state.frametimeGraph.setCurrentEntryValue(0xFFBBBBBB, frameTime_total - minimumExpectedFrametime);
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}
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