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support texture lod query for framebuffer fetch
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d9bf99cb20
commit
4479584eb6
1 changed files with 20 additions and 13 deletions
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@ -2261,9 +2261,9 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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}
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// Do a framebuffer fetch if possible
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// TODO: support comparison samplers
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if (static_cast<MetalRenderer*>(g_renderer.get())->SupportsFramebufferFetch())
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{
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// TODO: filter out more?
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uint8 renderTargetIndex = shaderContext->shader->textureRenderTargetIndex[texInstruction->textureFetch.textureIndex];
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if (renderTargetIndex != 255)
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{
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@ -2720,24 +2720,31 @@ static void _emitTEXGetCompTexLodCode(LatteDecompilerShaderContext* shaderContex
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src->add(" = ");
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_emitTypeConversionPrefixMSL(shaderContext, LATTE_DECOMPILER_DTYPE_FLOAT, shaderContext->typeTracker.defaultDataType);
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if( shaderContext->shader->textureUnitDim[texInstruction->textureFetch.textureIndex] == Latte::E_DIM::DIM_CUBEMAP )
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if (static_cast<MetalRenderer*>(g_renderer.get())->SupportsFramebufferFetch() && shaderContext->shader->textureRenderTargetIndex[texInstruction->textureFetch.textureIndex] != 255)
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{
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// 3 coordinates
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if(shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, {}.{}{}{}),0.0,0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]], resultElemTable[texInstruction->textureFetch.srcSel[2]]);
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else
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, bitCast<float>({}.{}{}{})),0.0,0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]], resultElemTable[texInstruction->textureFetch.srcSel[2]]);
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// We assume that textures accessed as framebuffer fetch are always sampled at pixel coordinates, therefore the lod would always be 0.0
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src->add("float4(0.0, 0.0, 0.0, 0.0)");
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}
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else
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{
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, {}.{}{}),0.0,0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]]);
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else
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, bitCast<float>({}.{}{})),0.0,0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]]);
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debugBreakpoint();
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if (shaderContext->shader->textureUnitDim[texInstruction->textureFetch.textureIndex] == Latte::E_DIM::DIM_CUBEMAP)
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{
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// 3 coordinates
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if(shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, {}.{}{}{}), 0.0, 0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]], resultElemTable[texInstruction->textureFetch.srcSel[2]]);
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else
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, bitCast<float>({}.{}{}{})), 0.0, 0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]], resultElemTable[texInstruction->textureFetch.srcSel[2]]);
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}
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else
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{
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, {}.{}{}), 0.0, 0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]]);
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else
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src->addFmt("float4(textureCalculateLod(tex{}, samplr{}, bitCast<float>({}.{}{})), 0.0, 0.0)", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex, _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[texInstruction->textureFetch.srcSel[0]], resultElemTable[texInstruction->textureFetch.srcSel[1]]);
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debugBreakpoint();
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}
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}
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_emitTypeConversionSuffixMSL(shaderContext, LATTE_DECOMPILER_DTYPE_FLOAT, shaderContext->typeTracker.defaultDataType);
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src->add(".");
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