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latte: rename metal specific options
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parent
feba1aa7ba
commit
4311a41f34
11 changed files with 57 additions and 53 deletions
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@ -226,8 +226,8 @@ bool GameProfile::Load(uint64_t title_id)
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m_graphics_api = (GraphicAPI)graphicsApi.value;
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gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
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gameProfile_loadBooleanOption2(iniParser, "fastMath", m_fastMath);
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gameProfile_loadEnumOption(iniParser, "bufferCacheMode2", m_bufferCacheMode);
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gameProfile_loadBooleanOption2(iniParser, "shaderFastMath", m_shaderFastMath);
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gameProfile_loadEnumOption(iniParser, "metalBufferCacheMode2", m_metalBufferCacheMode);
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gameProfile_loadEnumOption(iniParser, "positionInvariance2", m_positionInvariance);
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// legacy support
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@ -309,8 +309,8 @@ void GameProfile::Save(uint64_t title_id)
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fs->writeLine("[Graphics]");
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WRITE_ENTRY(accurateShaderMul);
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WRITE_ENTRY(fastMath);
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WRITE_ENTRY_NUMBERED(bufferCacheMode, 2);
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WRITE_ENTRY(shaderFastMath);
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WRITE_ENTRY_NUMBERED(metalBufferCacheMode, 2);
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WRITE_ENTRY_NUMBERED(positionInvariance, 2);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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@ -342,8 +342,8 @@ void GameProfile::ResetOptional()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_shaderFastMath = true;
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m_metalBufferCacheMode = MetalBufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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// cpu settings
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m_threadQuantum = kThreadQuantumDefault;
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@ -365,8 +365,8 @@ void GameProfile::Reset()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_shaderFastMath = true;
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m_metalBufferCacheMode = MetalBufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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m_precompiledShaders = PrecompiledShaderOption::Auto;
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// cpu settings
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