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implement depth stencil cache & fix: textureSize
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parent
d7411e27f7
commit
406a85672d
9 changed files with 183 additions and 98 deletions
138
src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.cpp
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138
src/Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.cpp
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#include "Cafe/HW/Latte/Renderer/Metal/MetalDepthStencilCache.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "HW/Latte/ISA/RegDefines.h"
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#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Metal/MTLDepthStencil.hpp"
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MetalDepthStencilCache::~MetalDepthStencilCache()
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{
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for (auto& pair : m_depthStencilCache)
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{
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pair.second->release();
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}
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m_depthStencilCache.clear();
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}
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MTL::DepthStencilState* MetalDepthStencilCache::GetDepthStencilState(const LatteContextRegister& lcr)
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{
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uint64 stateHash = CalculateDepthStencilHash(lcr);
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auto& depthStencilState = m_depthStencilCache[stateHash];
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if (depthStencilState)
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{
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return depthStencilState;
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}
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// Depth stencil state
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bool depthEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_ENABLE();
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auto depthFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_FUNC();
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bool depthWriteEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_Z_WRITE_ENABLE();
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MTL::DepthStencilDescriptor* desc = MTL::DepthStencilDescriptor::alloc()->init();
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desc->setDepthWriteEnabled(depthWriteEnable);
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auto depthCompareFunc = GetMtlCompareFunc(depthFunc);
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if (!depthEnable)
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{
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depthCompareFunc = MTL::CompareFunctionAlways;
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}
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desc->setDepthCompareFunction(depthCompareFunc);
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// TODO: stencil state
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/*
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// get stencil control parameters
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bool stencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ENABLE();
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bool backStencilEnable = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_BACK_STENCIL_ENABLE();
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auto frontStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_F();
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auto frontStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_F();
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auto frontStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_F();
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auto frontStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_F();
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auto backStencilFunc = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FUNC_B();
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auto backStencilZPass = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZPASS_B();
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auto backStencilZFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_ZFAIL_B();
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auto backStencilFail = LatteGPUState.contextNew.DB_DEPTH_CONTROL.get_STENCIL_FAIL_B();
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// get stencil control parameters
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uint32 stencilCompareMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILMASK_F();
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uint32 stencilWriteMaskFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILWRITEMASK_F();
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uint32 stencilRefFront = LatteGPUState.contextNew.DB_STENCILREFMASK.get_STENCILREF_F();
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uint32 stencilCompareMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILMASK_B();
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uint32 stencilWriteMaskBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILWRITEMASK_B();
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uint32 stencilRefBack = LatteGPUState.contextNew.DB_STENCILREFMASK_BF.get_STENCILREF_B();
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static const VkStencilOp stencilOpTable[8] = {
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VK_STENCIL_OP_KEEP,
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VK_STENCIL_OP_ZERO,
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VK_STENCIL_OP_REPLACE,
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VK_STENCIL_OP_INCREMENT_AND_CLAMP,
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VK_STENCIL_OP_DECREMENT_AND_CLAMP,
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VK_STENCIL_OP_INVERT,
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VK_STENCIL_OP_INCREMENT_AND_WRAP,
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VK_STENCIL_OP_DECREMENT_AND_WRAP
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};
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depthStencilState.stencilTestEnable = stencilEnable ? VK_TRUE : VK_FALSE;
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depthStencilState.front.reference = stencilRefFront;
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depthStencilState.front.compareMask = stencilCompareMaskFront;
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depthStencilState.front.writeMask = stencilWriteMaskBack;
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depthStencilState.front.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
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depthStencilState.front.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
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depthStencilState.front.failOp = stencilOpTable[(size_t)frontStencilFail];
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depthStencilState.front.passOp = stencilOpTable[(size_t)frontStencilZPass];
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if (backStencilEnable)
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{
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depthStencilState.back.reference = stencilRefBack;
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depthStencilState.back.compareMask = stencilCompareMaskBack;
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depthStencilState.back.writeMask = stencilWriteMaskBack;
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depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)backStencilFunc];
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depthStencilState.back.depthFailOp = stencilOpTable[(size_t)backStencilZFail];
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depthStencilState.back.failOp = stencilOpTable[(size_t)backStencilFail];
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depthStencilState.back.passOp = stencilOpTable[(size_t)backStencilZPass];
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}
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else
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{
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depthStencilState.back.reference = stencilRefFront;
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depthStencilState.back.compareMask = stencilCompareMaskFront;
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depthStencilState.back.writeMask = stencilWriteMaskFront;
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depthStencilState.back.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
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depthStencilState.back.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
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depthStencilState.back.failOp = stencilOpTable[(size_t)frontStencilFail];
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depthStencilState.back.passOp = stencilOpTable[(size_t)frontStencilZPass];
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}
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*/
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depthStencilState = m_mtlr->GetDevice()->newDepthStencilState(desc);
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desc->release();
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return depthStencilState;
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}
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uint64 MetalDepthStencilCache::CalculateDepthStencilHash(const LatteContextRegister& lcr)
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{
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uint32* ctxRegister = lcr.GetRawView();
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// Hash
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uint64 stateHash = 0;
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uint32 depthControl = ctxRegister[Latte::REGADDR::DB_DEPTH_CONTROL];
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bool stencilTestEnable = depthControl & 1;
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if (stencilTestEnable)
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{
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stateHash += ctxRegister[mmDB_STENCILREFMASK];
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stateHash = std::rotl<uint64>(stateHash, 17);
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if(depthControl & (1<<7)) // back stencil enable
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{
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stateHash += ctxRegister[mmDB_STENCILREFMASK_BF];
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stateHash = std::rotl<uint64>(stateHash, 13);
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}
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}
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else
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{
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// zero out stencil related bits (8-31)
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depthControl &= 0xFF;
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}
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stateHash = std::rotl<uint64>(stateHash, 17);
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stateHash += depthControl;
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return stateHash;
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}
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