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use the ENABLE_METAL macro
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0b1932c206
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40264302c2
1 changed files with 17 additions and 15 deletions
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@ -524,6 +524,7 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
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if (LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_DX_CLIP_SPACE_DEF())
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vsHash += 0x1537;
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#if ENABLE_METAL
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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if (usesGeometryShader || _activeFetchShader->mtlFetchVertexManually)
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@ -563,6 +564,7 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
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vsHash += 349ULL;
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}
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}
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#endif
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_shaderBaseHash_vs = vsHash;
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}
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