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Track online-enable and network-service settings per-account instead of globally
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parent
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commit
3f8722f0a6
8 changed files with 164 additions and 102 deletions
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@ -8,6 +8,8 @@
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#include <wx/language.h>
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#include <wx/intl.h>
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enum class NetworkService;
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struct GameEntry
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{
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GameEntry() = default;
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@ -483,8 +485,9 @@ struct CemuConfig
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struct
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{
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ConfigValueBounds<uint32> m_persistent_id{ Account::kMinPersistendId, Account::kMinPersistendId, 0xFFFFFFFF };
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ConfigValue<bool> online_enabled{false};
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ConfigValue<int> active_service{0};
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ConfigValue<bool> legacy_online_enabled{false};
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ConfigValue<int> legacy_active_service{0};
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std::unordered_map<uint32, NetworkService> service_select; // per-account service index. Key is persistentId
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}account{};
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// input
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@ -509,6 +512,9 @@ struct CemuConfig
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bool GetGameListCustomName(uint64 titleId, std::string& customName);
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void SetGameListCustomName(uint64 titleId, std::string customName);
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NetworkService GetAccountNetworkService(uint32 persistentId);
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void SetAccountSelectedService(uint32 persistentId, NetworkService serviceIndex);
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private:
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GameEntry* GetGameEntryByTitleId(uint64 titleId);
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GameEntry* CreateGameEntry(uint64 titleId);
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