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do vertex restride on the GPU & don't over-sync
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8b68df0c59
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3 changed files with 14 additions and 12 deletions
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@ -42,7 +42,7 @@ public:
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range.offset = INVALID_OFFSET;
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}
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MetalRestridedBufferRange RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride);
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MetalRestridedBufferRange RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride, std::vector<MTL::Resource*>& barrierBuffers);
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private:
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class MetalRenderer* m_mtlr;
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@ -105,9 +105,9 @@ public:
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m_vertexBufferCache.UntrackVertexBuffer(bufferIndex);
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}
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MetalRestridedBufferRange RestrideBufferIfNeeded(uint32 bufferIndex, size_t stride)
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MetalRestridedBufferRange RestrideBufferIfNeeded(uint32 bufferIndex, size_t stride, std::vector<MTL::Resource*>& barrierBuffers)
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{
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return m_vertexBufferCache.RestrideBufferIfNeeded(m_bufferCache, bufferIndex, stride);
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return m_vertexBufferCache.RestrideBufferIfNeeded(m_bufferCache, bufferIndex, stride, barrierBuffers);
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}
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private:
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