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fix auto buffer cache mode not showing
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d912837c9c
commit
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2 changed files with 2 additions and 1 deletions
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@ -327,6 +327,7 @@ void GameProfile::Save(uint64_t title_id)
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#undef WRITE_OPTIONAL_ENTRY
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#undef WRITE_ENTRY
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#undef WRITE_ENTRY_NUMBERED
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delete fs;
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}
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@ -137,7 +137,7 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString cache_values[] = { _("device private"), _("device shared"), _("host") };
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wxString cache_values[] = { _("auto"), _("device private"), _("device shared"), _("host") };
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m_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
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m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: device private"));
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first_row->Add(m_buffer_cache_mode, 0, wxALL, 5);
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