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Undo some early hacking for compiling on linux.
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@ -7,7 +7,7 @@
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#endif
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#include <glslang/Public/ShaderLang.h>
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#if 1 //GLSLANG_VERSION_LESS_OR_EQUAL_TO(11, 0, 0)
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#if GLSLANG_VERSION_LESS_OR_EQUAL_TO(11, 0, 0)
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#include <glslang/SPIRV/GlslangToSpv.h>
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#else
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#include <SPIRV/Logger.h>
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