Play bootSound.btsnd while shaders/pipelines are compiling (#1047)

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goeiecool9999 2024-12-18 15:55:23 +01:00 committed by GitHub
parent b53b223ba9
commit 3738ccd2e6
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GPG key ID: B5690EEEBB952194
17 changed files with 310 additions and 128 deletions

View file

@ -46,6 +46,7 @@ void CemuConfig::Load(XMLConfigParser& parser)
fullscreen = parser.get("fullscreen", fullscreen);
proxy_server = parser.get("proxy_server", "");
disable_screensaver = parser.get("disable_screensaver", disable_screensaver);
play_boot_sound = parser.get("play_boot_sound", play_boot_sound);
console_language = parser.get("console_language", console_language.GetInitValue());
window_position.x = parser.get("window_position").get("x", -1);
@ -370,6 +371,7 @@ void CemuConfig::Save(XMLConfigParser& parser)
config.set<bool>("fullscreen", fullscreen);
config.set("proxy_server", proxy_server.GetValue().c_str());
config.set<bool>("disable_screensaver", disable_screensaver);
config.set<bool>("play_boot_sound", play_boot_sound);
// config.set("cpu_mode", cpu_mode.GetValue());
//config.set("console_region", console_region.GetValue());

View file

@ -380,6 +380,7 @@ struct CemuConfig
#endif
ConfigValue<bool> disable_screensaver{DISABLE_SCREENSAVER_DEFAULT};
#undef DISABLE_SCREENSAVER_DEFAULT
ConfigValue<bool> play_boot_sound{false};
std::vector<std::string> game_paths;
std::mutex game_cache_entries_mutex;
@ -524,7 +525,20 @@ struct CemuConfig
ConfigValue<bool> emulate_dimensions_toypad{false};
}emulated_usb_devices{};
private:
static int AudioChannelsToNChannels(AudioChannels kStereo)
{
switch (kStereo)
{
case 0:
return 1; // will mix mono sound on both output channels
case 2:
return 6;
default: // stereo
return 2;
}
}
private:
GameEntry* GetGameEntryByTitleId(uint64 titleId);
GameEntry* CreateGameEntry(uint64 titleId);
};